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Second World

He was about to join the beta test on the newest VR games, Second World. But an anomaly threw him into a world with familiar rules, a rule he usually only experienced in a game. Now he must use his past gaming experience in this new world. It was no longer a game, it was survival! A strive to reach the highest level possible. Equipped with dual-class of melee and magic user, Jack was set on the path to become the strongest character in this brave new world.

UnrivaledArcaner · Jogos
Classificações insuficientes
2006 Chs

Class and Standard Skills

FIGHTER

o KNIGHT

- SENTINEL

- PALADIN

- AVENGER

- DRAGOON

o WARRIOR

- BERSERKER

- BLADE DANCER

- WEAPON MASTER

- MAGE KNIGHT

RANGER

o ROGUE

- ASSASSIN

- BATTLE MONK

- BARD

- TECHNOCRAFT

o ARCHER

- ELITE MARKSMAN

- GUNNER

- HIDDEN WEAPON SPECIALIST

- BEASTMASTER

MAGICIAN

o MAGE

- ARCHMAGE

- ELEMENTALIST

- SUMMONER

- WARLOCK

o HEALER

- PRIEST

- DRUID

- REAVER

- INQUISITOR

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FIGHTER BASIC SKILL

Level 1: Power strike = Deals 150% physical damage, cause pushing force proportional to Strength stat. Cooldown: 3 seconds

Level 2: Parry = Damage received is reduced by 30% when enemy's attack is blocked using weapons.

Level 5: Swing = Deals 120% physical AOE damage directly in front of player. Cooldown: 10 seconds 

Level 10: Natural body recovery = Recover 5 HP every 10 seconds when out of combat

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RANGER BASIC SKILL

Level 1: Swift Stab = Deals 120% physical damage, 200% attack speed. Cooldown: 5 seconds 

Level 2: Roll = Increases defense by 100% during roll. Range: 3 meters. Cooldown: 10 seconds 

Level 5: Throw weapon = Deals 150% physical damage. Range: 8 meters. Cooldown: 30 seconds 

Level 10: Silent Step = Eliminate footstep sound when moving

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MAGICIAN BASIC SKILL

Level 1: Mana bullet = Deals 200% magic damage. Range: 10 meters. Cooldown5 seconds 

Level 2: Magic shield = Creates a shield in front of staff that blocks damage, shield defense is affected by intelligence, consume 1 mana each second

Level 5: Energy bolts = Creates 3 homing magic bolts that deals 80% magic damage each bolt. Range: 15 meters. Cooldown: 60 seconds 

Level 10: Heightened state = Increases mana regeneration by 50%, decrease skill cooldown by 20%. Duration: 3 minutes. Cooldown: 10 minutes

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KNIGHT ADVANCED SKILL (HP +10%)

Level 15: Thick Skin = Increases defense by 5%, increases resistance to knockback and knockdown

Level 20: Endure = All damage received are reduced by 30%, reduces all knockback and knockdown effect. Duration: 1 minute. Cooldown: 5 minutes

Level 25: Enhanced Block = Increases defense by 100%, negate the path for any skill or spell that pierced through. Duration: 2 seconds. Cooldown: 30 seconds

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WARRIOR ADVANCED SKILL (Physical Damage +10%)

Level 15: Charge = Charges in a direction. Deals 120% physical damage and knocking all within the path, 200% movement speed. Range: 8 meters. Cooldown: 20 seconds 

Level 20: Adrenaline Rush = 200% attack speed, additional 25% damage to all physical damage. Duration: 1 minute. Cooldown: 5 minutes

Level 25: Superior body recovery = Allows Natural Body Recovery to be in effect even during combat, but with 50% efficiency. Additional 20HP to each healing

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ROGUE ADVANCED SKILL (Movement Speed +10%)

Level 15: Backstab = 30% added critical hit chance if hit target from the back, additional 50% to critical damage. If critical failed, damage increased by 50%

Level 20: Light Foot = Increases movement speed by 50% for 10 seconds. Cooldown: 1 minute

Level 25: Finishing Blow = Deals 150% physical damage. If target HP is below 50%, deal 200% physical damage instead. If target HP is below 25%, deal 300% physical damage instead. Cooldown: 5 minutes

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ARCHER ADVANCED SKILL (Vision range +30%)

Level 15: Precise Shot = Deals 150% physical damage, increases projectile's speed to 150% times. Cooldown: 10 seconds

Level 20: Tame Pet = Tame a small-sized pet from the wilderness. Pet possesses 100% HP/Stamina. Stay in the battlefield until die or unsummoned

Level 25: Keen Sight = 150% to vision range

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MAGE ADVANCED SKILL (MP +10%, basic spell range and standard magic attack range +10 meters)

Level 15: Barrier = Creates a barrier around caster that can withstand damage of 50% from caster's maximum HP. Barrier will vanish once damage threshold is reached or 30 seconds had passed. Cooldown: 3 minutes

Level 20: Arcane Turbulence = Creates an area with a diameter of 6 meters. Energy torrents will run havoc inside the area, causing disoriented status and dealing 100% magic damage every second. Range: 30 meters. Duration: 10 seconds. Cooldown: 5 minutes

Level 25: Magic Bind = Binds a target with a magical leash, strength of leash depends on skill level and intelligence stat. Range: 30 meters. Duration: 30 seconds (can be reduced based on target stat's strength). Cooldown: 2 minutes 

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HEALER ADVANCED SKILL (Wisdom +10%, basic spell range and standard magic attack range +5 meters)

Level 15: Heal = Recovers 150 HP. Range: 15 meters. Cooldown: 2 seconds

Level 20: Cure = Removes all negative status effects. Range: 15 meters. Cooldown: 30 seconds

Level 25: Protect = Increases defense. Duration: 1 minute. Cooldown: 5 minutes

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SENTINEL ELITE SKILL (Shield Treshold +10%, +10 HP to Body Recovery skill, Elemental resistances +10%, Defense +10%)

Exclusive trial skill: Share Damage = Forms a link with one teammate, 50% of damage received by teammates is deal to user instead, Damage received by both teammate and self is reduced by 10%, teammate goes out of range will end this skill. Range: 30 meters. Duration: 3 minutes. Cooldown: 10 minutes

Level 30: Cover = Instantly move to a target teammate within range. All damage directed at teammate is received by self instead, including AOE. Damage received is reduce by 30%. Range: 2 meters. Cooldown: 1 minute

Level 35: Protection Field = Creates a field that reduced 30% damage to all allies in a 10-meter radius. Duration: 10 seconds. Cooldown: 3 minutes

Level 40: Shield Stance = Increases defense by 200%, reduced all damage received by 30%, slow movement by 80%, slow attack speed by 40%. No duration, deactivate by choice. Cooldown: 20 seconds

Level 45: Urgent Save = Marks a target. When target's HP fell below 30%, teleports directly to target and performed cover. Damage received reduced by 70%. Range: 30 meters. Duration: 5 minutes. Cooldown: 8 minutes

Level 50: Impenetrable Wall = Creates a giant shield image that follow user. Block damage equal to 300% of caster's maximum HP. Reduces all damage by 35%. Immune to movement restriction. Duration: 5 seconds. Cooldown: 15 minutes

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PALADIN ELITE SKILL (All damages against Undead/Demon/Darkness creatures +10%. +5 HP to Body Recovery skill, Elemental resistance +10%. All teammates within ten-meter radius receive 10% more healing from any source)

Exclusive trial skill: Holy Hammer = Throws an energy hammer, deals 200% light damage. Range: 30 meters. Cooldown: 3 minutes

Level 30: Soothing Light = Heals 1000 HP. Range: 40 meters. Cooldown: 2 minutes

Level 35: Sacred Flame = Engulfes weapon with white flame. All attacks +15% light damage. Effects double against Undead/Darkness/Demon. 20% chance to inflict Burn. Duration: 2 minutes. Cooldown: 30 minutes

Level 40: Heaven's Shield = Summons a shield image in front of the paladin. Blocks all damage from the front. Withstand damage 200% of caster's maximum HP. Reduces all damage by 25%. Duration: 6 seconds. Cooldown: 2 minutes

Level 45: Divine Armor = Increases defense by 80%, reduces damage by 30%. Immune to movement restriction. Duration: 3 minutes. Cooldown: 10 minutes

Level 50: Rebirth = When a Paladin dies, recover 100% health. Stats and Defense +50% for 30 seconds after rebirth. Cooldown: 8 hours

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AVENGER ELITE SKILL (All damages inflicted by two-handed weapons +10%. +5 HP to Body Recovery skill, Attack speed of two-handed weapons +10%. Every time Avenger receive a hit, 1 avenging orb is created, each orb lasts 2 minutes and increase damage and defense by 1%, a maximum of 10 orbs can be generated, Orbs can be sacrificed to increase skill damage by 10% per orb)

Exclusive trial skill: Thorn Vest = Reflects 30% melee damage back to attacker. Duration: 20 seconds. Cooldown: 10 minutes

Level 30: Counter Strike = Absorbs 50% damage, next melee attack deals the absorbed damage. Duration: 2 seconds. Cooldown: 1 minute

Level 35: Raging Strike = Deals +300% physical damage. 100% chance to cause Dizzy. Strong Knockback force. If Avenging Orb is sacrificed for this skill, it increases damage by 30% instead of 10%. Cooldown: 2 minutes

Level 40: Righteous Fury = Can only be activated when there are at least 3 avenging orbs. Sacrifices all available avenging orbs, all damage +5% for each orb sacrificed. Defense +10% for each orb sacrificed, damage received is reduced 5% for each orb sacrificed. During duration, one hit received will generate 2 avenging orbs instead of 1. Duration: 30 seconds. Cooldown: 2 hours

Level 45: Last Stand = Can only be activated when HP is below 30%. All damage +30%, Defense +100%, all damage received is reduced by 50%. Avenging orb is generated every 2 seconds even if not suffer any hit. Duration: 30 seconds. Cooldown: 1 hour

Level 50: Final Retribution = When Avenger receives fatal attack, HP remains at 1, become invulnerable for the next 3 seconds. Available avenging orbs turn into soul bombs that deal 300% soul damage each orb to the opponent who deal the fatal blow. Cooldown: 6 hours

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DRAGOON ELITE SKILL (All damages by spear weapons +10%. Jump +300%, Attack speed of spear weapons +10%. Will survive fall from any height if land on feet)

Exclusive trial skill: Piercing Spear = Shoots a spear energy in a straight line, deals 300% physical damage to all in path, ignore 50% defense. Range: 10 meters. Cooldown: 2 minutes

Level 30: Jump Attack = Teleports to a height and stab down with spear, deals 250% physical damage and 5% for every 0.5-meter travel during the fall. Height: 5 meters. Range: 5 meters. Cooldown: 1 minute

Level 35: Hundred Spears = Stabs repeatedly in high speed, deals 50% physical damage each stab. Each stab consumes stamina. Cooldown: 3 minutes

Level 40: Radiant Javelins = Creates five javelins that can be thrown at any time when the skill is active, each javelin deals 100% damage, ignores 30% defense. Duration: 30 seconds. Range: 20 meters. Cooldown: 3 minutes

Level 45: Domain of spears = Numerous spears pierced out from the ground in an area around dragoon, dealing 200% physical damage to all in the area. Ignores 30% defense. Range: 5 meters. Cooldown: 10 minutes

Level 50: Heaven Spear = A large spear strike down from the sky, dealing 500% damage, ignores 70% defense. Cooldown: 30 minutes

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BERSERKER ELITE SKILL (All damages inflicted by axe-type weapons +10%, All axe-type weapons +10% ignore defense, Dual-wield expertise: Off-hand weapons no longer suffer from a penalty, Damage +2% for each 1% of HP below 50% HP)

Exclusive trial skill: Heavy Cleave = Deals 300% physical damage, target defense -50% for 10 seconds. Cooldown: 1 minute

Level 30: Berserk = All physical damage +30%, attack speed +100%, movement speed +50%, additional 20HP to body recovery skill during combat, defense -30%. Duration: 3 minutes. Cooldown: 20 minutes

Level 35: Punishing Cyclone = Spins around in high speed while moving, deals 120% physical damage each strike, movement speed 80%. Duration: 3 seconds. Cooldown: 3 minutes

Level 40: Jump Assault = Makes a long jump while striking, dealing 300% physical damage. Range: 8 meters. Cooldown: 1 minute

Level 45: Cry of Rage = Increases all allies' attributes within 10-meter radius by 30%. Eliminates all movement restrictions and makes all allies 50% more resistant to next movement restriction. Duration: 2 minutes. Cooldown: 5 minutes 

Level 50: Ancestral Possession = Summons an apparition that stay above the berserker, increasing all attributes. It will attack anything that come in range. Duration: 10 minutes. Cooldown 3 hours

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BLADE DANCER ELITE SKILL (All damages inflicted by sword-type weapons +10%, Critical chance of all sword-type weapons +10%, Dual-wield expertise: Off-hand weapons no longer suffer from a penalty, Every successful hit will grant a blade orb. Each blade orb increased damage by 1%, to a maximum of 20%. Not hitting any target within 10 seconds will reset the orbs. Missing a target, getting parried or blocked will reset the orbs)

Exclusive trial skill: Blitz Slash = Travels in a linear path with 800% movement speed, enemies caught within the path suffers 3 slashes that inflict 100% damage. 20% chance to cause Bleed. Range: 10 meters. Cooldown: 2 minutes

Level 30: Cross Slash = Slashes at the area in front with two swords, deals 250% physical damage to all within the area. Cooldown: 1 minute

Level 35: Whirlwind Slash = Strikes everyone within a radius of 3 meters, deals 300% physical damage. Cooldown: 1 minute

Level 40: Penta Slash = Delivers successive five slashes to one enemy, dealing 100% damage on first slash, consecutive slashes had incremental increase of 50% damage each slash. Cooldown: 3 minutes

Level 45: Phantom Blade = Summons a phantom sword that accompanies each sword. Deal 30% damage, cannot be blocked, ignore defense. Each hit generates 2 sword orbs instead of 1. Duration: 20 seconds. Cooldown: 10 minutes

Level 50: Asura = Grows an additional pair of arms holding copies of the main-hand sword. These swords deals 50% of the original sword's damage stat. During Ashura state, attack speed +100%, damage +20%, critical chance +50%. Duration: 2 minutes. Cooldown: 1 hour

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WEAPON MASTER ELITE SKILL (Attack speed when using melee weapons +1, Defense when wielding melee weapons +10%, Dual-wield expertise: Off-hand weapons no longer suffer from a penalty. Next attack +20% damage when switching to a different type of melee weapon, the same type will not provide bonus again for the next 3 minutes)

Exclusive trial skill: Ki Strike = Unleashes an energy blast at melee range, deals 300% physical damage in a small cone, ignore 30% defense. Range: 2 meters. Cooldown: 3 minutes

Level 30: Ki Weapon = Infuses melee weapon with mana, damage +20%, melee reach +0.5 mtr durability will not go down when Ki Weapon is active. (Ki Weapon remain even when weapon is changed) Duration: 1 minute, Cooldown: 20 minutes

Level 35: Spirit Weapon = Summons a spirit avatar of the equipped melee weapon. Power of the summoned spirit is determined by the weapon. Duration: 2 minutes. Cooldown: 3 hours

Level 40: Ki Wave = Shoots a wave of energy forward, dealing 300% physical damage. Range: 15 meters. Cooldown: 2 minutes

Level 45: Assaulting Frenzy = Increases attack speed by 300%, damage by 30%. During activation, switching weapon damage bonus is doubled. Duration: 20 seconds. Cooldown: 3 minutes

Level 50: Weapons Festival = Strikes with all nine types of melee weapons in equipment slots. Deals 200% damage based on each weapon's damage value. Duration: 1 minute. Cooldown: 1 hour

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MAGE KNIGHT ELITE SKILL (Intelligence is added to damage multiplier, magical defense +10%, Elemental resistances +5%, Use stamina to cast spell, +10% stamina recovery rate)

Exclusive trial skill: Spectral Blade = Summons 1 magical Blade that floats around caster, will attack opponents in range, deal 70% magical damage. Duration: 2 minutes. Cooldown: 20 minutes

Level 30: Spectral Projection = Projects a second body with 100% caster's max HP, carries all caster's attributes, projection body can use skills but share the same cooldown time as real body. Duration: 3 minutes, Cooldown: 1 hour

Level 35: Mana Shield = Creates a shield around caster. Reduce all damage by 50%. When caster receives damage, it subtracts his stamina instead of HP. The shield will vanish once mana reached 0 or duration ends. Duration: 30 seconds. Cooldown: 5 minutes

Level 40: Spectral Discharge = Caster's left hand becomes a beacon that collects energy. This energy can be fired repeatedly for less powerful shots that deals 30% magical damage, or let it build up for a more powerful shot to a maximum of 200% magical damage. Duration: 5 minutes. Cooldown: 10 minutes

Level 45: Displace = Creates a portal that displace all range attacks, these range attacks will be discharged using a second portal. Cooldown: 5 minutes

Level 50: Spectral Prison = Traps a target in a spectral prison with radius of three meter. Target can still move inside the prison but cannot move out of the affected area (block teleportation). While inside the prison, target's attributes are reduced to 70% while all damage received by target is increased by 50%. Duration: 2 minutes 

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ASSASSIN ELITE SKILL (Critical chance of all short weapons +10%, Jump 300%, Dual-wield expertise: Off-hand weapons no longer suffer from a penalty, Every successful dodge will increase next damage by 10% and attack speed by 20% (not stackable))

Exclusive trial skill: Phase Strike = Teleports directly to target, deals 150% physical damage and 20% added critical chance. If hit target's back, hit is guaranteed to be critical. Range: 3 meters. Cooldown: 2 minutes

Level 30: Poison Mastery = Adds 30% earth damage to each attack, 10% chance to inflict poison on each strike. Stackable with poison tools. Duration: 3 minutes. Cooldown: 10 minutes

Level 35: Unblockable Stab = Sends a phantom stab that can't be blocked. Deals 100% damage, ignore 100% defense, 50% increased critical chance. Cooldown: 6 minutes

Level 40: Vanish = Teleports to a random location 10 meters away and remain invisible for a duration. Invisibility will end if performing attack, receive an attack, or touched. Duration: 20 seconds. Cooldown: 1 hour

Level 45: Combat Clone = Creates a clone that deals 80% damage and possess 100% HP. Clone can't use skills. Duration: 2 minutes. Cooldown: 2 hours

Level 50: Assassinate Soul = Deals 300% soul damage, ignore 50% defense. If target's HP is below 50%, deal an additional 100% soul damage. Have a 5% chance of an instant kill. Cooldown: 2 hours

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BATTLE MONK ELITE SKILL (Jump 300%, All body parts become valid weapons, Dexterity +10%, Def +10%)

Exclusive trial skill: Ki-infused Fist = Physical damage of fist +20%, gain ability to parry. Duration: 2 minutes, Cooldown: 30 minutes

Level 30: Infinite Lightning Punches = Releases a flurry of punches, 50% damage each punch. Each punch consumes stamina. Cooldown: 3 minutes

Level 35: Meditate = Recovers 5 HP each second. Every 10 seconds will cleanse 1 random status effect. Have to be motionless, moving will end the skill. Cooldown: 1 minute

Level 40: Ki Bullet = Shoots a ball of energy in a straight line, deals 200% physical damage. Range: 30 meters. Cooldown: 30 seconds

Level 45: Steel Body = The skin becomes as hard as steel. Damage is reduced by 30%. Duration: 30 seconds. Cooldown: 10 minutes

Level 50: Ki Blast = Unleashes an energy blast that deals 500% physical damage. 10% chance to inflict Weakness and Fatigue. Range: 30 meters. Cooldown: 5 minutes

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BARD ELITE SKILL

Exclusive trial skill: Charming Voice = Deals 300% wind damage to a target. 50% chance to cause Charmed. Range: 30 meters. Cooldown: 1 minute

Level 30: Play Music = Plays music. Effects depend on music tools and music played

Level 35: Fencing Stance = Sword damage +30%, can parry, 50% increase critical chance. Duration: 3 minutes. Cooldown: 8 minutes

Level 40: Sonic Darts = Can only be used when play music is active. Shoots a sound energy that deals 150% physical damage. 5% chance to cause Confused or Charmed. Range: 50 meters. Cooldown: 3 seconds

Level 45: Sound Blast = Unleashes a sound wave around the bard, dealing 250% wind damage, apply push-back. Range: 8 meters. Cooldown: 1 minute

Level 50: Heavenly Sound = Deals 500% light damage to all enemies in 30 meter radius around Bard. 80% chance to cause Dizzy and Confused. All allies within range received 100% attributes' boost for a duration. Duration: 3 minutes. Cooldown: 1 hour

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TECHNOCRAFT ELITE SKILL (Damage of mechanical weapon +10%, Jump 200%, +50% efficiency to lockpicking & Detect and disarm trap skills. Increases Techno Golem attributes based on distance, the closer the distance, the higher the increase, to a maximum of 50%)

Exclusive trial skill: Immobilizing Trap = Places a trap on the ground, opponents that come into contact receive 80% physical damage and is stunned for 3 seconds. Duration: 5 minutes. Range: 10 meters. Cooldown: 5 minutes

Level 30: Techno Golem = Summons a mechanical construct that fight alongside caster

Level 35: Elemental Trap = Chooses Fire/Ice/Lightning when skill is received. When opponents come into contact with placed trap, they receive 200% elemental damage and are burned/frozen/paralyzed depends on the chosen element. Duration: 5 minutes. Range: 10 meters. Cooldown: 5 minutes

Level 40: Energy Turret = ). Summons a stationary tower that shoots energy bullet every second. Each bullet deals 70% physical damage. Duration: 2 minutes. Range: 50 meters. Cooldown: 10 minutes

Level 45: Exploding Trap = When opponents come into contact with placed trap, it explodes, deals 400% physical damage to all within a 5-meter radius. Duration: 5 minutes. Range: 10 meters. Cooldown: 5 minutes

Level 50: Bombardment = Calls upon a small disc-shaped aircraft. Bombards a large area with 30 homing missiles that deals AOE 50% physical damage. Cooldown: 6 hours

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ELITE MARKSMAN ELITE SKILL (All damages inflicted by bow-type weapons +10%, Range of all bow-type weapons +10%, Vision range +30%, Jump 200%)

Exclusive trial skill: Mark = Marks a target, all damages from user against the target are increased by 50%, critical chance increases by 10%. Range: 30 meters. Duration: 1 minute. Cooldown: 20 minutes

Level 30: Power Shot = Deals 250% physical damage. Applies knockback proportional to Dexterity. Ignore 30% defense. Range: 60 meters. Cooldown: 30 seconds

Level 35: Shower of Arrow = Shoots an arrow into the sky which explodes into tiny darts that rain on a 6-meter radius area. Each dart deals 80% physical damage. Range: 50 meters. Cooldown: 2 minutes

Level 40: Fan Shot = Shoots ten arrows in a cone-shaped area. Each arrow deals 120% damage. Range: 50 meters. Cooldown: 2 minutes

Level 45: Trace Arrow = Shoots an arrow that continued to chase after target, deals 500% physical damage. Range: 60 meters. Cooldown: 3 minutes

Level 50: Ultimate Arrow = A powerful shot that traveled in a straight line, deals 500% physical damage to all in its path. Ignores 70% defense. Range: 50 meters. Cooldown: 10 minutes

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GUNNER ELITE SKILL (Attack speed of gun-type weapon +10%, Vision range +30%. Jump 200%. When not moving, vision is enhanced another 20%)

Exclusive trial skill: Snipe = Deals 300% physical damage. Range: 120 meters. Cooldown: 3 minutes

Level 30: Shooting Stance = Gets into crouching position, range of all attacks is increased by 30 meters. Additional 10% damage to every gun attacks. Moving will end the stance. Cooldown: 30 seconds

Level 35: Rapid Shot = Shoots two bullets rapidly. Cooldown: 50 seconds

Level 40: Throw Grenade = Throws a grenade that deals 400% physical damage to a 3-meter radius area. Detonate when activated or after 3 seconds had passed. Range: 30 meters. Cooldown: 3 minutes

Level 45: Drone = Summons a hovering mechanical construct. Shoots bullets with fire rate of 2 bullets per second, dealing 60% physical damage each bullet. The drone can also transmit visual and sound to Gunner. Duration: 5 minutes. Cooldown: 30 minutes

Level 50: Bulletstorm = Discharges a torrent of 30 bullets. Each bullet deals 50% physical damage. Ignores 30% defense. Cooldown: 1 hour 

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HIDDEN WEAPON SPECIALIST ELITE SKILL (Movement speed after throwing +10% for 3 seconds. Jump 300%. If throwing weapons hit the same target, increase damage and status effect chance by 10%. If another throwing weapon hit before previous status effect expire, the status effect's duration is reset)

Exclusive trial skill: Boomerang = A throwing weapon that flies at an arc, deals 200% damage, 30% chance to inflict Dizzy. Range: 40 meters

Level 30: Flying Dagger = Throws a dagger, deals 120% physical damage, 30% chance to inflict Bleed. Range: 40 meters. Cooldown: 2 seconds

Level 35: Concealed Needle = Throws 10 needles, deals 50% physical damage each needle, 5% chance to inflict Paralyze. Range: 40 meters. Cooldown: 20 seconds

Level 40: Powder Throw = Disperses powder in a fan-shaped area, deals 30% earth damage. 100% chance to inflict Blind. Range: 30 meters. Cooldown: 50 seconds

Level 45: Exploding Bullet = Throws a bullet that explodes, deals 200% fire damage in a 2-meter radius area. 20% chance to inflict Disoriented. Range: 40 meters. Cooldown: 30 seconds

Level 50: Drilling Dart = Throws a dart that will change direction and increase speed when coming near to target, deals 400% damage, ignores 70% defense. 10% chance to inflict Fatigue and Weakness. Range 40 meters. Cooldown: 40 seconds

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BEASTMASTER ELITE SKILL (Defense +10%. Jump 300%. Enhanced Senses. Pet received attribute boosts when close to tamer)

Exclusive trial skill: Call Wolf Pack = Summons five wolves of elite grade. Duration: 10 minutes. Cooldown: 3 hours

Level 30: Master Tamer = Allows taming of medium-sized beast. 100% beast's damage/defense

Level 35: Beast Form = Transforms into a beast, gain additional 100% HP during transformation, Recover 5 HP every second. Duration: 5 minutes. Cooldown: 6 hours

Level 40: Combination Assault = Performs a joint charge with pet against a single target. Deals 400% physical damage. 10% chance to Dizzy and Fear. Reduces target's defense by 30% for 10 seconds. Range: 20 meters. Cooldown: 10 minutes

Level 45: Strength of the Wild = Calls upon the blessing of the wild to bestow power. +80% increase to attributes, +10% increase to damage, +100% increase to defense and resistances, +50% increase to movement and attack speed, immune to movement restriction, Recovers 10 HP every second. Duration: 2 minutes. Cooldown: 1 hour

Level 50: Ultimate Beast = Releases the secret power of the pet. +300% to pet's attributes, +20% to pet's damage, damage received by pet is reduced by 30%. Certain pet might display unique ability during the skill. Duration: 3 minutes. Cooldown: 6 hours

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ARCHMAGE ELITE SKILL (Intelligence +10%, Mana recovery +10%, Range of all Magician and Mage's spells +20 meters, All elemental resistance +5%)

Exclusive trial skill: Call Familiar = Calls a familiar that provide buff and can cast spells, 50% HP of bound partner. Cooldown: 1 hour

Level 30: Mana Beam = Shoots a linear energy beam that deals 300% magical damage to all within its path. Range: 50 meters. Cooldown: 1 minute

Level 35: Magic Weapon = Transforms equipped magic weapon into a selected melee type, deals 110% magic damage in melee. Duration: 10 minutes. Cooldown: 25 minutes

Level 40: Magic Wall = Creates a 10-meter wide wall of light, withstands damage of 300% from caster's maximum HP, reduces all damage by 30%, range: 30 meters, duration: 5 seconds, Cooldown: 5 minutes

Level 45: Tracing Beams = Shoots ten beams that can change direction and chase after targets, each beam deals 30% magic damage, causes knockback. Range: 50 meters, cooldown: 5 minutes

Level 50: Magic Field = Creates a 10-meter radius field filled with magic energy around the caster. All allies' spells cast within this field are enhanced by 20%. Self-cast spells have the effect doubled. Spells have a 30% probability of being cast twice with no cost. Self-cast spells have the probability doubled. All hostile spells that hit inside this field have their effectiveness and damages reduced by 50%. Duration: 1 minute, cooldown: 3 hours

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ELEMENTALIST ELITE SKILL (Mana +20%, Critical chance of all elemental damage +10%, Any magical weapons or tools that inflict elemental damage is increased by 10%, All elemental resistance +10%)

Exclusive trial skill: Flame Shield = Creates a fiery aura in a radius of 1.5 meters from caster, defense +30%, fire resistance +50%, anyone other than caster within the area receives 10% fire damage each second. Duration: 1 minute. Cooldown: 5 minutes

Level 30: Fireball = Shoots a linear projectile that deals 350% fire damage, 30% chance to inflict Burn. Range: 50 meters. Cooldown: 1 minute

Level 35: Ice Field = Covers a 5-meter radius area with ice energy, deals 250% ice damage and slowing all withing the area, 10% chance to inflict Frozen. Range: 50 meters. Cooldown: 2 minutes 

Level 40: Chain Lightning = Unleashes lightning that hit 5 targets, deals 400% lightning damage to target and 150% lightning damage to others in vicinity, 15% chance to inflict Paralyze. Range: 50 meters. Cooldown: 3 minutes 

Level 45: Fire/Ice/Lightning Wall = Chooses one element when receiving spell. Summons an 8-meter-wide wall of selected element. Duration: 5 minutes. Range: 30 meters. Cooldown: 8 minutes

Level 50: Fire/Ice/Lightning Storm = creates an elemental storm in a very wide area. Duration: 1 hour

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SUMMONER ELITE SKILL

Exclusive trial skill: Avatar Incarnation = Summons an avatar puppet. Avatar can be equipped with weapon and equipment. Duration: 15 minutes. Cooldown: 30 minutes

Level 30: Summon Giant Lizard = Summons a giant lizard of elite grade. Duration: 8 minutes. Cooldown: 1 hour 

Level 35: Summon Dirt Golem = Summons 5 small-sized dirt golems of elite grade, deals earth damage. Duration: 6 minutes. Cooldown: 1 hour 

Level 40: Summon Fae = Summons a Fae of special elite grade, shoot range attacks that deals wind damage with a chance to cause Poison and confused. Duration: 10 minutes. Cooldown: 2 hours

Level 45: Elemental Spirit = Chooses an element when first acquired the spell. Summons an elemental spirit that deals 700% elemental damage to a 15-meter radius area. Range: 40 meters. Cooldown: 3 hours 

Level 50: Summon Feral Tiger = Summons a Feral Tiger of Rare Elite grade. Duration: 5 minutes. Cooldown: 6 hours

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WARLOCK ELITE SKILL

Exclusive trial skill: Hell Gate = Summons a gate, deals 300% chaos damage in a fan-shaped area when the gate opens. Releases a hellhound of elite grade that deals fire damage. Duration: 15 minutes. Cooldown: 1 hour

Level 30: Hell Whip = Throws a whip that grab and immobilized target, inflicts Weakened upon grabbing. Duration: 10 seconds. Range: 20 meters. Cooldown: 1 minute 

Level 35: Demon Hand = Transforms hands into demon claws, deals 150% chaos damage. Duration: 2 minutes. Cooldown: 6 minutes

Level 40: Hellish Explosion = Deals 600% chaos damage in a 25-meter radius. Range: 60 meters. Cooldown: 3 hours

Level 45: Demonic Possession = Increases all attributes by 80%. Standard ranged attacks become chaos damage and are boosted by an additional 30% damage and an additional 20 meters range. Duration: 3 minutes. Cooldown: 2 hours

Level 50: Summon Lesser Demon = Summons a demon of rare elite grade that deals dark damage. Duration: 10 minutes. Cooldown: 6 hours

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PRIEST ELITE SKILL

Exclusive trial skill: Bless = Selects a target, increases attributes by 60%, +20% light damage. Duration: 3 minutes. Range: 30 meters. Cooldown: 7 minutes

Level 30: Regenerate = Recovers 30 HP every second. Range: 30 meters, duration: 1 minute, cooldown: 2 minutes

Level 35: Mass Heal = Recovers 1000 HP to all allies in an area of 5 meter radius. Range: 30 meters. Cooldown: 2 minutes

Level 40: Strong Heal = Recovers 5000 HP to the target's HP. Range: 30 meters. Cooldown: 3 minutes

Level 45: Words of Prayer = Heals 800 HP to all allies in an area of 5 meter radius, gains recovery effects of 20 HP every second, increases all attributes by 50%, +10%damage, +50% defense. Duration: 1 minute. Range: 30 meters. Cooldown: 3 minutes

Level 50: Summon Lesser Angel = Summons an angel of rare elite grade that deals light damage. Duration: 10 minutes. Cooldown: 6 hours

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DRUID ELITE SKILL

Exclusive trial skill: Summon Treant = Summons a treant of elite grade. Duration: 20 minutes. Cooldown: 1 hour

Level 30: Healing Spirit = Summons a wisp that follow a target, apply continuous healing of 30 HP every second, removes one negative status effect every 30 seconds. Duration: 3 minutes. Range: 30 meters. Cooldown: 5 minutes

Level 35: Wall of Vines = Summons vines in a line formation of 15 meters wide, entangles and immobilizes any enemy that comes within range. Duration: 10 minutes, cooldown: 3 minutes

Level 40: Healing Wind = Summons a wind in an area of a 5-meter radius that heals 50 HP every second to every ally, removes one negative status effect every 30 seconds. Duration: 1 minute. Range: 30 meters. Cooldown: 5 minutes

Level 45: Wild Stampede = Summons a group of rampaging wildebeests that goes on stampede in a direction, deals 300% physical damage every second to all within path and causes knockback every second. Duration: 5 seconds. Range: 40 meters. Cooldown: 3 hours

Level 50: Healing Rain = Summons a rain that showers a 15-meter radius area, heals 60 HP every second to all allies, removes all negative status effects, increases attributes by 30%. Duration: 5 minutes. Range: 30 meters. Cooldown: 10 minutes

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REAVER ELITE SKILL (Posseseses soul orb, anytime a Reaver deals damage, it fills up the soul orb's HP equal to damage dealt, any excess healing received by reaver will also fill the soul orb. the soul orb can fill up to a maximum of 100% of reaver's HP, the HP inside this soul orb can be used to heal caster or any friendly target)

Exclusive trial skill: Soul Link = Selects a target, caster and the target's HP will always stay at same level. Damage and healing received by the caster and the target are shared. Duration: 8 minutes. Range: 30 meters. Cooldown: 10 minutes

Level 30: Steal Life = Deals 150% soul damage, converts 50% of the damage to heal caster. Range: 40 meters. Cooldown: 40 seconds

Level 35: Soul Discus = Summons a discus that flies around caster, attacks anything that comes near, deals 100% soul damage, damage inflicted is converted into HP for caster. Duration: 3 minutes. Cooldown: 5 minutes

Level 40: Haunting Spirit = Summons a spirit that cling to a target, Deals 10% soul damage every second, 50% of damage dealt is converted to heal to ally with lowest HP. Duration: 30 seconds. Range: 40 meters. Cooldown: 2 minutes

Level 45: Haunting Ground = Marks an area of 7 meter radius. All enemies within the area receive 10% soul damage every second. 100% damage dealt is converted to heal all allies within the area evenly. Duration: 1 minute. Range: 40 meters. Cooldown: 3 minutes

Level 50: Soul Annihilation = Deals 500% soul damage to a single target. If target is killed, caster receives a second soul orb that is fully filled. This second soul orb lasts for 5 minutes. Range: 40 meters. Cooldown: 5 minutes

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INQUISITOR ELITE SKILL

Exclusive trial skill: Empowering Prayer = Increases 80% defense and recovers 30 HP every second to all within an area of 10-meter radius. Duration: 3 minutes. Cooldown: 10 minutes

Level 30: Burn Mana = Consumes 30% of target's MP/Stamina and deals damage equal to consumed MP/Stamina. Disrupts spell casting. Range: 30 meters. Cooldown: 3 minutes

Level 35: Hallowed Ground = Marks an area of 15-meter radius. Every ally in the area recovers 20 HP every second, +100% defense and resistances, +10% light damage. Enemies within the area lose 20 mana each second and -20% to intelligence stats. Undead/Darkness/Demon creatures within the area receive 5% light damage every second. Duration: 5 minutes. Range: 30 meters. Cooldown: 1 hour

Level 40: Faith Armor = +100% increase in defense, +10% to all elemental and status effect resistances, regenerates 50 HP every second. Magic and elemental damage received are reduced by 25%. Negates all splash or spell jump effects if a hostile spell hits the caster. Duration: 1 minute, Cooldown 15 minutes

Level 45: Judgment Strike = Deals 300% light damage to a single target. Effect is 50% more against Undead/Darkness/Demon. 30% chance to inflict Weakness and Fatigue status. Target loses mana recovery for 1 minute and is unable to cast spells for 3 seconds. Cooldown: 1 minute

Level 50: Angelic Possession = Increases all attributes by 100%. All attacks become light damage and are boosted by an additional 30% damage. Gains flying ability. Duration: 5 minutes. Cooldown: 2 hours

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SPECIAL CLASS (MC)

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BRAVE SWORDSMASTER SPECIAL SKILL

Level 50: Brave Slash = Increase the sword's reach by 300%. Deals 1000% light damage, reduces the target's defense by 30%. +30% critical chance and +100% critical damage. High chance of wounding the opponent. Cooldown: 3 minutes

Level 60: Swords of the Braves = Conjures 5 golden swords that home in on targets, dealing 500% light damage. Stun targets for 2 seconds. Range: 30 meters. Cooldown: 5 minutes

Level 70: Dances of the Braves = Conjures 5 golden swords that revolve around the user, attacking enemies and parrying attacks that come. Each sword deals 100% light damage. Duration: 1 minute. Cooldown: 10 minutes

Level 80: Realm of Sword God = Mark an area with a radius of 100 meters. Swords will rain in this area. Each sword deals 100% light damage. At the end of the skill, a giant sword will be conjured at any one target within the marked area, dealing 1000% light damage. Range: 200 meters. Duration: 10 seconds. Cooldown: 5 hours

Level 90: ???

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BEAST MONARCH SPECIAL SKILL

Level 50: Gigantify Pet = Double the pet's size. Attributes, defenses, and resistances +100%. Damage +10%, damage reduction +30%. Immune to movement restriction. All status ailment resistances +50%. Duration: 2 minutes. Cooldown: 30 minutes

Level 60: Beast Command = Take control of a target enemy's pet. The targeted pet has to be lower in grade and not more than 10 levels higher than own pet. After the skill's duration ends, deals 2000% physical damage to the pet. If it doesn't die, it is forcefully unsummoned and cannot be summoned for 1 hour. Duration: 10 minutes. Cooldown: 3 hours

Level 70: Iron Mammoth Stampede = Summons 20 rampaging iron mammoths that charge randomly at nearest hostiles. Deals 500% physical damage, causes knockback, and has a 5% chance to inflict Dizzy, Disoriented, and Confused on every impact. Duration: 1 minute. Cooldown: 3 hours

Level 80: Beast Dominance = Take control of all hostile pets and summoned creatures in a 50-meter radius. Only affects pets and creatures that have rare elite or lower grades. Cannot affect pets or creatures with higher levels than the user. After the skill's duration ends, deals 3000% physical damage to the controlled pets and summoned creatures. Duration: 2 minutes. Cooldown: 5 hours

Level 90: Monarch form = Beast form lasts indefinitely and no longer has cooldown. +100% defense and additional +10% HP during beast form.

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TIME SAGE SPECIAL SPELL

Level 50: Acceleration = Increase the overall speed of a target by 500%. Range: 50 meters. Duration: 10 seconds. Cooldown: 1 hour

Level 60: Time Domain = Create a sphere with a radius of 30 meters around the caster. All hostiles within the sphere are slowed by 50%. All allies within the sphere are sped up by 100%. Duration: 1 minute. Cooldown: 3 hours

Level 70: Reset = Complete the ongoing cooldown of all skills. Cooldown: 6 hours

Level 80: Time Lock = Completely stop a target. Range: 60 meters. Duration: 2 seconds. Cooldown: 2 hours

Level 90: Time Stop = Stop the flow of time. Duration: 1 second. Cooldown: 6 hours

Level 99: Time Reverse = Turn back time by 20 seconds. Cooldown: 2 hours

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VOID SWORD SAINT SPECIAL SKILL

Level 50: Void Slash = Deals 1000% physical damage, ignores target's defense. +30% critical chance and +100% critical damage. 30% chance to cause Bleed and Weakness. High chance of wounding the opponent. Range: 30 meters. Cooldown: 3 minutes

Level 60: Void Walk = Teleport to a maximum distance of 10 meters. Causes the space around the destination to become unstable. All enemies in a 2-meter radius are stunned for 1 second. Can teleport through a barrier that normally blocks teleportation. The skill ends if the next teleport isn't triggered within 5 seconds after the last teleport. Cooldown: 2 minutes

Level 70: Void Defense = Turns the space around the user into a malleable space. User can manipulate the space at will. Duration: 10 seconds. Radius: 1 meter. Cooldown: 1 hour

Level 80: Void Cage = Tears the space of a 50-meter radius area into a dimension filled with chaotic energies. All within the area receives 100% chaos damage each second. Everyone within the affected area received a strong pull. Those who escape the affected area receive 500% chaos damage and is afflicted by Disoriented status. Those who remains in the area after the skill ends receive 1000% chaos damage and are afflicted by Confused status. Range: 100 meters. Duration: 10 seconds. Cooldown: 2 hours

Level 90: Void-tearing Slash = Rips the fabric of space, dealing 1000% chaos damage to everything within the ripped space. Ignores target's defense. Ripped space produces a strong pulling power. Those who cannot escape the area receive 100% chaos damage each second. The ripped space lasts for 10 seconds. Those who are sucked into the void receives instant-kill effect. Those who survive receive void marks. Any damage they received are increased by 10% and their stats are reduced by 5% until the battle ends. Those who survive cannot be healed or resurrected for 5 minutes. Cooldown: 3 hours

Level 99: Void Living Sword = Create a sentient sword made of void. The sword dealt 300% chaos damage with each slash. All attacks received by the sword are absorbed by the void and can be redirected. The sword possesses a gravitational field that affects its vicinity, slowing all within its range. Each hit has a 1% chance to cause instant death. Has a very high chance of wounding a hit target. Duration: 1 minute. Cooldown: 2 hours