PRE-DIVINE ASCENSION REALMS
4 Minor Realms
Lower Ring
Median Ring
Quarter Ring
Full Ring
5 Major Realms
Apprentice Mage
Can cast Formula 1 magic spells
Trainee Mage
Can cast Formula 1 – 3 magic spells
Adept Wizard
Can cast Formula 1 - 2 magic spells without magic circles. Can cast Formula 1 – 5 magic spells.
When a mage becomes a wizard, they can utilize their magic affinity and magically enhance their bodies. For example, someone of fire affinity could alter a part of their bodies and enhance it with flames. Or, for wind affinity, they could make their bodies as light as air and fly or increase their movement speed.
This is called stage 1 partial magical metamorphosis.
Master Wizard
Increased spell casting speed.
Can cast Formula 1 - 5 magic spells without magic circles. Can cast Formula 1-7 magic spells.
Upgrades into stage 2 partial magical metamorphosis. At this stage, a wizard's body has increased resistance to elemental effects limited to their own magical affinities. They can partially 'morph' their bodies into elemental as long as a natural elemental object is within their reach.
For example, a wizard that has affinity to fire can swim in a pool of lava without being harmed. If necessary, they can also 'combine' with the lava, allowing additional actions that can then be performed.
Grandmaster Wizard
Can cast Formula 1-7 magic spells without magic circles. Casts Formula 1-10 magic spells.
They can also produce magic crystals at will. (Common-Purple)
Upgrades into complete magical metamorphosis. At this stage, a grandmaster wizard can transform into a complete elemental being which has high defense from pure physical damage.
DIVINE ASCENSION REALMS
Archmage
Archmages no longer require magic circles in casting spells. If extremely skilled, may also not require incantation to cast spells. This only works on the archmage's primary magic affinity.
Can utilize the mana in the surroundings in order to cast spells that are not aligned with their primary magic affinity.
Can produce a familiar. Familiars are elemental clones of the archmage that can help the owner in fighting battles or other magical activities.
Supreme Archmage
No longer requires incantation in order to cast spells of any element.
Can create a clone of oneself who could cultivate or fight for its owner. Cultivation speed is normal.
TRUE DIVINE INTEGRATION REALMS
This is discussed on another auxiliary chapter.
Primal Lord of Magic (both a title and realm)
ADDITIONAL NOTES
Magic system varies from world to world (multi-dimensions introduced later) but we will be using Aludia for reference due to its close proximity with HMA.
Some concepts (like magic circles or incantation) do not apply to HMA due to its different magical system introduced by Eluard and the previous academy masters.
A magical cultivator's lifespan is fully dependent on many things, primarily on one's genetic race and power level so there is no general consensus of average lifespans for each realm.
Some information may be added/edited on a later date.
THANK YOU FOR READING MY STORY
Yours Truly,
Mister_Writer