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Miracle Card Shop: All My Cards Can Be Actualize

Daniel was a Game Designer who live an ordinary life. He was killed on a day when it should be the happiest day of his life as he was so close to publishing his card game. Lured to his death by his girlfriend. He become a sacrifice of some kind of ritual and died. He then got resurrected for an unknown reason along with getting the power to actualize all of the cards in his card game to the real world. Whether it was the spell, Artifact, or even a powerful creature! All can be actualized! Are you a mage and a genius Artificer? I have a Forbidden Tome of Artificing of the lost civilization. Are you interested? If so, become my pupil then! Are you a Vampire lord and the head of the most powerful vampire clan in the modern world? Now, where I kept that Legendary Vlad Dracula-The First Ancestor of The Vampire card? The holy warrior from the Vatican knocking on my door? How about meeting my bodyguard? Michaela-Defender of The Faith. (Female version of Michael) Did someone just summon an all-powerful Demon and sent it to kill me? They even sacrifice thousands of mage souls and many priceless treasures to do that. Let's test my common spell card. The almighty [Unsummon] spell! Good luck in summoning that thing again! With this power, Daniel will take his revenge on whoever did this to him and create his own empire. His magic civilization!

RavenClaw471 · Urbano
Classificações insuficientes
668 Chs

Card Ability Explanation

Indestructible: This card cannot be destroyed whether by dealing damage to exceed its toughness or using the card effect that can destroy a card.

Eternity: This card cannot be exiled by the exile card effect or sacrifice and is the exception to the rule that "The card can not remain in the battlefield if it is a creature-type card with 0 toughness"

Soulbound: This card controller can not be changed by any other effect.

Mitigate X: Reduce damage delta from all sources by the number on the mitigate ability.

First Strike: Deal damage to the opponent first. If the opponent also has the First strike, the damage calculation will resolve normally.

Immune to (Element name): The card with this ability will be immune to all damage and effect from the card with the element designated on the ability.

Watchful: When attacked, the card will not tab. (When attacked, the card needs to tap, when the card is tapped. The card can not use the ability that it needs to tap or cannot defend when it is in the enemy's turn.)

Penetration: The excess damage after combat resolve will go to the defensive player. (Example: Card A has 10 Power and card B has 5 Toughness. Usually, the damage will stop at card B no matter how high the damage is, but with penetration, the excess of 5 damage will go to the player who controls that card.)

Unstoppable: This card cannot be blocked by creature with power less than creature with this ability power.

Regeneration: If the creature with [Regeneration] were to die, prevent its death and put 1 Exhaustion counter on the creature.

Exhaustion counter: A creature with an Exhaustion counter gets -1 to toughness for each Exhaustion counter.

Berserk: When a creature with [Berserk] was damaged, doubles its power.

Infiltration: Cannot be block

Camouflage: Cannot be targeted by spell or ability.