Essence of the Chessmaster
●You become very good at planning and strategizing.
●You are also skilled at improvising and thinking on your feet.
●Needless to say, you're very good at any game that requires strategy.
●While your ability to feel emotions is not diminished, they rarely - if ever- cloud your judgment.
●You are capable of both seeing the big picture and focusing on details.
●Determining others' capabilities comes much easier to you, but don't expect your assessments to always be completely accurate.
●You become an excellent (though not perfect) judge of character.
●You know the "rules of the game" - written or otherwise - like the back of your hand.
●You are able to consider many different factors with relative ease.
●You're capable of millimetric precision.
●You're skilled at manipulating people.
●You are very good at subtlety and misdirection.
●Last but not least, you have an intuitive understanding of how to capitalize on victories and recover from defeats.
Essence of the Statesman
●Instills incredible charisma, the kind that even most cult leaders would be jealous of. With your charisma comes great oratorical skill. You can rally a crowd, hold your own in a debate, and persuade people that you are an individual of talent and character.
●You intuitively understand the ins and outs of politicking.
●You will be generally respected, even by your opponents.
●You become more farsighted and better able to see the big picture. While you're not outright psychic, you have a better idea of the overall situation and possible consequences of actions (both yours and others') than most people.
●Career-wise, you will be better at weathering storms and bouncing back than the average person. There are no guarantees of your survival or return, but you will be more skilled in doing so, and circumstances will generally be in your favor after a period of hardship.
●You are excellent at getting a "read" on people, whether individuals, groups, or entire demographics.
●Your planning skills will be greatly increased. Expect most plans you make and execute to largely go your way, or at least in a way that is favorable to you. Just make sure you consider all potential factors.
●Making and sustaining alliances becomes easier for you.
●*You are an excellent negotiator and very good at building consensus.
●*Manipulating the media comes easier to you than most people.
Essence of Smokin' Sexy Style
- Anything you do, you do with absolute ease, grace and general badassness.
- You gain mastery of any weapon you pick up, up to and including motorcycles...especially motorcycles.
- Will most likely get impaled...repeatedly.
- May or may not turn you into a half Devil upon being impaled...repeatedly.
- Bullshit hilariously overblown healing factor.
- Pulling your Devil Trigger.
- Cravings for Pizza and Strawberry Sundaes, like a true man.
Essence of the Fated Companions
By taking the essence of the Fated Companions, the quintessence of the desire to be amongst equals, you gain the following benefits:
●Through a combination of fate, luck and subtle reality warping, you find that incredibly attractive people who you are deeply compatible with, platonically or otherwise often appear around you in situations where it is easy to start a relationship. You may toggle this gathering process at will.
●The fated companions provided by this perk are roughly as powerful as you are and often possess interesting synergies with you and your companions abilities no matter how unlikely (or even impossible) that would normally be, and will always be able to relate you emotionally.
●Everyone affected by this perk finds that interactions with other members of the group have an odd tendency to help them become their best self, get over themselves when they need to, and understand more about themselves as they already are.
●You and your companions find that there is always enough time to keep your relationships strong and growing. Even if you decide to gather a harem of hundreds of women, you somehow have enough time and space in your heart to love and spend as much time with them as you would a single partner.
●Hopefully semi-obvious notes: Yes, you can have your fated companions come with porn logic, if you want, under the 'powers roughly as powerful as yours' clause. Yes, your companions can have impossibly large harems of there own, if they want, with the same rules as yours. Yes, you can do research before assuming a form that makes the starting point better.
Essence of the Implicit Protections of Multiverse Travellers
This essence doesn't taste like anything - indeed, it is most often simply observed as something that you obviously used at some nebulous point, but don't really remember doing.
●A complete reformatting of your soul structure, making it totally independent from the metaphysical system of your multiverse, universe, planet etc.
●A partial rewriting of your existence such that you can continue to exist in places that would normally render it impossible, and basically still act as normal. You can enter a cartoon universe without yourself becoming a cartoon, travel through the ethereal realm without shedding your corporeal form and so on.
●A capacity to automatically adapt to non-maliciously hostile enviroments such that you can exist comfortably in then indefinitely, be it the depths of space or the elemental plane of fire.
●An enhanced ability to navigate the multiverse, landing precisely where you desire within a universe and within the multiverse if you don't have interference, and always knowing the exact risks of attempting to navigate dimensional disturbances before attempting.
(As noted, it's an implicit protection that most multiverse travellers effectively have, save perhaps the last bit.)
The Essence of the Shapechanger
By taking this Essence, you gain vast power over your own shape, and can alter it at will.
●You may set your 'default' or 'true' form to any form that you can shapeshift into as long as you seriously consider it as such, meaning that you will never have to revert to what you were before.
●You may physically and metaphysically and conceptually transform into anything (including inorganic forms) not vastly larger or more massive than you or a result of metaphysical growth that you have not undergone. (i.e. you could transform into a kitsune, but you can't transform into a nine-tailed version without going through the spiritual growth required of a normal kitsune). However, you find that your limits are less harsh when copying something that you have personal seen or when you are working with an established form.
●You may also use your abilty to shapeshift as a makeshift regeneration power, though it is often ineffective against cursed weapons.
●You may also emulate biological powers that you have encountered (such as mutant powers from Marvel), but often get them in an undeveloped form that requires hard work to grow. (i.e. If you tried to transform into a Kryptonian, you would likely only gain golden age kryptonian powers on the level of 'fast as a speeding locomotive' without further development such as research, extensive specialized training or solar exposure in that form)
●You gain a perfect memory of what your form was at any time during your life, and may revert to any prior state at will.
●The more time you spend in a form, the more you subconsciously alter it to better fit your desires. A 'standard' human form that you stay in for a few days might become peak human, while with weeks it might gain a wide variety of low-end physically possible superpowers, such as the senses of the best of the animal kingdom, the ability to conduct photosynthesis and a functionally perfect memory.
●You gain an instinctive understanding of mundane biology that lets you customize your form with a wide variety of biological equipment, such as allowing you to echolocate, perceive the infrared spectrum and magnetic fields.
●You may toggle immunity to any body dysphoria that any of your forms grant you, letting you comfortably change into any shape.
●Any children that you bring to term has an optimal blend of all of the biological abilities that you have mastered as well as that of your partner, and you find that shifting is no bar to maturing your babies to term. This applies to a lesser extent to any children that you father as well.
Essence of Discarded Jumpchain
You now hold the power of a discarded Jumper who failed to gain unlimited power and thus can never gain a spark, but in return gained a pool of jumper points that you can use to purchase things from the Jumpchain. You can go to any setting that is part of a jumpchain and even smash multiple jumpchains together to form one mega-crossover universe.
Warning Jump-chan does not like people getting their hands on Jumper powers without her permission (Essence of Jumper is gained via her permission) and have sent someone to get the power back, though if you impress her enough she would let you be.
•1 Jumper Point = 1 CP of a jumpchain, Jumper points can also be spent on CYOAs but due to the difference in mediums 1000 Jumper Points = Equivalent of 1 CYOA point
•Start at 5000 JP with a hard limit of 10,000 JP due to limited access.
•All Jumpchain perks, items, companions and other options discounted by 90%, not applicable to CYOAs.
•Cannot have more than 3 Origins, discount provided by the origins doubled making perks free for those origins. CYOA origins also count towards this.
•All Drawbacks taken would have full effect lasting for 100 years regardless of the time limit imposed on them.
•Drawbacks that give enemies would spawn a replacement if the original enemy/organisation is killed or destroyed.
•Items can be bought multiple times regardless of what is stated in the jumpchain.
•Companions gain 50% discount on perks and items instead of 90% but cannot take companions of their own.
•Must stay in the starter setting for 100 years, Multiversal/Dimensional travel is banned during this period.
•Would be hunted by an agent who has the power of Essence of Evolution after 50 years and must survive them for the next 50 years before Jump-chan approves of you.
•After 100 years and gaining the approval of Jump-chan gain additional 5000 JP to spend
Essence of Mortal Kombat
. Acquire the ability to shapeshift to any Mortal Kombat race in the series without limit.
. Gain peak physical and mental ability in any race you may choose to match the best of them.
.Gain the knowledge, skills, abilities, and powers of every Mortal Kombat character without any drawbacks.
.Gain a pocket dimension that only you have access to in the design choice from Shang Tsung's Island to special forces base as long as it was a location you can have it as personal base choice with the option of changing when you desire.
. Have the ability to call faceless henchmen from each faction to serve you that are absolutely loyal to no matter what you do.
.Immune to time changing BS that can rewrite your personal history with option of remembering the past timeline should move to the new timeline.
. Gain your own personal wardrobe of costumes that can be custom made for you or be one the characters own outfit with change of color scheme of course.
Essence of The Yautja (Predator)
. Get a one time change to your physiology to become a Yautja whether it be the original version or your own custom design.
.Gain access of repository of Yautja knowledge from the past, present, and future embedded into your mind including alternative universe versions knowledge.
. Gain personal tailored Yautja armor Custom made to your specifications that is bound and impossible ,to reverse engineer with only you being able to do so.
. Acquire a one of a kind Yautja spacecraft that is impossible to reverse engineer with you only posseting the knowledge to recreate and maintain.
. Gain Skills and abilities Yautja hunters may need to become the ultimate hunter at the level only oldest Elder Yautja may be rival you but you can with time surpass.
. Have access to every weapon , equipment, and armor ever created by the Yautja in the Amory of your ship including custom made or alternative universe versions with with the means to repair and rebuild should you need to.
. Gain Access to your own personal pocket dimension hunting world which is customizable to your preference up to it's prey and geography.
. Gain the ability to travel the omni-verse to find the best hunting locations to claim for your self.
. Gain the will of the hunter giving you an unbreakable willpower to face any challenge you may face on your hunts.
Essence of the Monsterfucker
By drinking of this black Essence, you have become the pinnacle of monsterfuckers: you have the potential to seduce and have sex with pretty much anything!
•You are now platonic, romantic and sexually attracted by ANYTHING. The list includes (but is not limited to): animals, plants, fungi, bacteria, viruses, undead beings, elemental spirits, angels, demons, gods, robots, artificial intelligencies, inanimate objects, abstract concepts, universes and timelines. You can freely regulate these attractions - for example, you can make yourself attracted to human girls only, or you can tune your sexuality from "totally asexual" to "nymphomaniac".
•Your attractiveness receives a considerable boost. At the absolute minimum, everyone will consider you moderately attractive.
•You gain a significant ability to seduce and pleasure anything. You start out as the equivalent of an excellent playboy and sex actor; you can increase your performance with study and practice.
•Whenever you first meet someone (or something), it will not consider you a threat. However, this only applies for the first impression: depending on your actions, their attitude towards you can change. For example, if you meet SCP-682, it won't try to kill you unless you deliberately try to provoke it.
•You can try to communicate with any potential partner via any possible method that you already possess, (like voice, smell and body language); likewise, you can understand their attempts to communicate with you. If the conversation is related to seduction or sex (for example: courting or complimenting the other, discussing fetishes, using a safeword, etc), you and your partner will ALWAYS understand each other perfectly, without any chance of misunderstanding or error; otherwise, you can use this ability only to communicate basic concepts.
•You have the potential to learn and master any kind of skill, ability or power, as long as it's somehow related to seduction or sex. The greater the relation, the faster you learn. For example, learning how to use alchemy to make love potions will be much easier than learning alchemy in general.
•Since many partners are kinda dangerous to have sex with, you gain a peculiar form of invulnerability. If your "attacker" causes you damage (physical or otherwise) but does NOT actively and deliberately wish to cause you permanent harm, then you can reduce, negate and/or undo part or all of this damage at any time you want, even when you normally wouldn't be able to make such a decision. For example, you're capable of: hugging a fire elemental without burning, but still able to feel a pleasant warmth; allowing a vampire to suck your blood endlessly, instantly regenerating any blood that you lost; taking a giant's cock up your ass and harmlessly stretch, without any internal damage or discomfort (this essentially replicates the effects of infinite-level porn physics); allowing a demon to annihilate your soul, and then resurrecting yourself a year later; etc.
•You also gain the ability to reduce, negate and/or undo any damage that you cause – or would cause – to others. For example, you can: whip someone for hours without causing any actual damage, but letting them feel the pain of every hit; stab someone through the heart without any effect, instantly negating the wound; penetrate an ant and have it stretch painlessly and harmlessly around your cock; killing someone and then resurrecting them a hour later; etc. You can grant this ability to others, temporarily or permanently.
•You can reduce your fertility at will, from your normal state all the way down to zero. However, if a pregnancy has been conceived and the host wants to keep it, you won't be able to undo it.
•If you want, you can make it so that any pregnancy that you cause (or that you're carrying) are painless, effortless, devoid of gestational problems, and/or undetectable from the outside.
•Any romantic or sexual conquest you gain will not feel any jealousy towards you or any of your other partners, as long as you are honest with them.
Essence of Reincarnation
(Based on "Essence of Harry Potter Fanfiction" by Bluesnowma)
Tastes like bottled powergaming.
Choose a setting, be it game, anime, book, show, movie, or another form of media. You may reincarnate into said setting as anyone, from any family. Optionally you may be "Dropped in" isekai style. Regardless of your choice, you will be given the baseline potential for any abilities that exist in this world (or gain the potential of whoever you're reincarnating into, whichever is higher).
You may, at the moment of reincarnation, choose if you will be taking a new form, or de-aging an old form. This means you can reincarnate into Naruto, with the appearance of Ichigo, provided that you have previously reincarnated into Ichigo.
In all of your incarnations, your potential is infinite, which is to say, you can always grow stronger, never hitting a dead end in your development. In addition to this, any 'energy', like KI, Chakra, Spiritual Pressure, ect, is interchangeable for you, with perfect conversion.
Reincarnation will never impact your sense of self, which is inviolable.
Perfect memory, with infinite storage, perfect indexing, protection from harmful memories and the ability to move memories into hidden storage, replacing them with a mental note that you have done so and can restore them at will.
Should you die before you're ready to move on, you may 'reset' the setting to the moment of your arrival, or choose to move onto a new setting.
You have full control of your fertility, from making it impossible to impregnate others/get pregnant, to guaranteed pregnancy.
Along with your ability to reincarnate, you also have a personal plane. To start, this plane takes the form of a small outcrop of rocky terrain, with a well-furnished two-story house built on it (think the house that Hagrid broke the door on in the first Harry Potter film, though with concentrated effort, you can change your home to whatever you wish, within the spatial limits mentioned.) This plane will update itself over time. Should you introduce people to the plane, it will shift to a beachside home or other vacation aesthetic, this space will grow to accommodate more people, but can always be shrunk down if you will it. The plane can also grow in accordance to need. Plan to begin farming? The Plane will grow to accommodate farmland. Encountering a library will cause a copy of it to appear within your home, and so on. You may also introduce servants to the plane (House Elves, the Unseen servants in Percy Jackson, ect).
While in your plane you are Ageless and Immortal, these benefits extend to anyone within your plane as well (unless you decide otherwise).
Your plane isn't tied to the time outside. To begin, you're looking at a 1 second outside to 2 seconds inside. This disparity will grow over time (unless you decide otherwise).
Essence of Lobotomy Corporation
By drinking this rectangular-shaped vial that seems like a robot with a single eye with liquid tasting like soda, you now have access to the powers, equipment and bizarreness of Lobotomy Corporation.
●You are now the Owner and CEO of L-Corp otherwise known as Lobotomy Corporation, meaning you have access to your own employees, Sephirah and Abnormalities, along with all the cool technology such as the Singularity and the E.G.O. devices.
●You are now able to create your own Abnormalities from the collective unconscious of people and each own are loyal to you, producing their own E.G.O. for you to wield.
●You are now able to wield E.G.O. without being badly affected and have a very high percentage with each and everyone of them.
●You are now able to create your own Sephriah, each of them extremely loyal to you and ready to do with their intended purpose. Using human remains aka the brain and nervous tissue is optional. Their Qliphoth Meltdown forms can now be accessed without causing damage to themselves and at will.
●You now have your own Angela, aka an AI with a human appearance that is loyal to you and your goals. Their appearance is completely up to you, want it to be actually Angela? Go ahead.
●You also have a contract with your own Rabbit Team, who are ready to 'graze the grass'. Aka beat the shit out of the Abnormalities or other enemies.
●You now have the same time-manipulating abilities as the Manger/A, meaning you can pause, fast-forward, rewind and even reset things in order for your business to work better.
●You can now activate a series of paranormal trials known as Ordeals. These Ordeals will follow your command and will go depending on the time of day, these are Dawn, Noon, Dusk and Midnight, though you can summon all of them at once. The Ordeals you have Amber, worm-like creatures that work in swarms, Crimson, a carnival-esque group of monstrous clowns that have damaging abilities that trigger after exploding, Green, Ancient looking robots with variety of weapons, Indigo, gas-masked scavengers called Sweepers, Violet a group of eldritch entities.
●You can also summon the White Orderal, a group of powerful entities based off Fixers, each one having a unique ability. Red Fixer has an advanced robotic armor with a red light acting as its eye armed with an arm gun with a blade attached which is capable of firing a powerful energy beam that can go through walls and requires a resting period after use. White Fixer is clad in angelic armor and has a giant cannon capable of firing a devastating blast which soon turns into a fog, those caught in it suffer mental damage until they are turned insane. The cannon also has a second function; when held up, the Fixer is granted 'divine protection' from all incoming attacks. Black Fixer has black clothing and piercing orange goggles and has a feathered hammer that when slammed into the ground, emits soundwaves that can harm non-human entities. The suit also provides protection from corruption and corrosion. Next is the Pale Fixer who looks like he belongs to a snazzy movie mafia, armed with a rune engraved knife and gun, these equipment all have the properties of defending and damaging a soul, the briefcase also contains a mass of blue colored energy tentacles that violently attack everything but the owner. The fixer can also enter the case to teleport across short distances, causing said teleportation to damage anyone nearby with tentacles. The final Fixer is known as The Claw, a terrifying monster armored with a claw attached to its arm along with other pieces of metal attached to it. It has three colored vials, Orange to increase speed and power, Blue to increase analysis skills and sense life through objects as blue silhouettes and Green for regeneration. When all three are used, the Claw becomes a deadly monster, cutting through swathes of enemies with absolute ease. You can also don their equipment as well, sometimes it's better to get your hands dirty.
●And the final one, is the Seed of Light, this Seed is the culmination of everything, for one day it will grow into a mighty tree, where this light will brighten the darkness of mankind's current state, giving them all hope. How you plan to use this is up to you.
Essence of the Taken King
Become an Ascendant Hive with the God-King morph
●Hive Body: You have the body of a God King Hive, which is the body of giant Knight (male Hive) with wings. You can change your body (and your sex) to gain the body of a Wizard (femael Hive), you will naturally levitate, but you will lose the wings and the natural strength of the Knight body. In both bodies, you are naturally nigh-immune to normal weapons
●Hive Magic: You wield the dark arts of the Hive, allowing teleportation, elementalism, corruption, necromancy, illusions, etc...
●Sword Logic: It is both a philosophy and a metaphysical framework. The central tenet of the Sword Logic is that "existence is the struggle to exist," and that any entity - whether a life-form or a fundamental aspect of nature - which cannot protect itself against defeat should rightfully be destroyed by a more powerful entity. By killing someone mighty, you prove yourself mightier than them (even if you fired on them with a Death Star). Kill someone cunning and you prove yourself cunnier than them (even if you just walked to them and stabbed them in the face). And so, you will become what you have proven.
○Unlike other Hives, you are not slave to the Sword Logic, you do not feel the need to prove your right to exist to the rest of reality. Neither shall your descendance.
●Worm: Every Hive has inside of it a Worm. It feeds on the death and destruction inflicted by you. If you separate yourself from it, it shall grow until it can surround Manhattan with its body. If you kill it, you can use its body to create a Dreadnaught of 3 500 km length. The Dreadnaught is extremly resistant, but has many areaes open to space, allowing small ships to enter. If the core of the Dreadnaught is destroyed, it will create a blast big enought to reach the Sun from Saturn.
○Unlike the other Hives, you can choose to not feed your worm without dying of starvation. So shall your descendance.
●Throne World: A region of the Ascendant Realm, cut by your Sword Logic. The more you use the Sword Logic, the greater your Throne World will become, eventually reaching the size of a moon. You cannot be permanently slain unless defeated in the heart of your Throne World, and it has to be technically reachable from outside the Ascendant Realm. Your Throne World cannot be destroyed. Its size is that of a throne room.
○You can put the entrance of your Throne World on the Dreanaught making nigh-indestructible.
●Oversoul: The Oversoul is a defense mechanism, keeping your soul away from your body in the Throne World, forcing your enemies to defeat you then find a way to reach your Oversoul, before your body regenerate. Your Oversoul may also unleash a Death Impulse to kill any threat present in your Throne World.
○If your Throne World is on the Dreadnaught, you can use your Oversoul to emit a blast of a 15 000 km diameter, that will disintegrate everything it touches.
●Taking: The process of Taking involves summoning a portal or aperture that rips an individual out of the universe and transports them to your Throne World. There, the Taken-possessed victim is met by the will of whomever Took them, who offers them a way to overcome their former weaknesses. The Taken being then returns to their original universe with new paracausal abilities and a compulsion to serve the one that Took them. Taken resemble their former selves for the most part, but are both ghost-like, shadowed and eerily glowing, with a blindingly bright orb typically obscuring their facial features. Many Taken are seen to shiver or twitch in a disturbing manner, and their vocalizations are warped into shrieks and howls. Over time, exceptionally powerful Taken have been seen to grow pairs of black, curving spikes from their bodies. Taken are unwaveringly loyal to their master, and will turn on former allies without hesitation. Even strong-willed enemies such as Vex Axis Minds or Cabal commanders are incapable of resisting this change. Although new Taken can only be created through the Taking of new victims, existing Taken will remain (albeit aimless and disorganized) indefinitely if their master is killed. A sufficiently powerful being with the ability to Take can assume control of Taken previously generated by a different individual.
○You can use your Oversoul as mean to Take people in mass.
●Brood: You have two sons and two daughters and an unknown number of grandchildren and other descendants. Technically, your entire army of Hive are descendants from you. Each give you a tithe of the death and destruction they inflict. Newborns are Thralls, once they feed on enough destruction, they become Acolytes. Acolytes eventually become Knights and ascending as Princes, unless they become Wizards and eventually Brood Mothers. Your children are Ascendant Hives with the same abilities as you, although weaker, except Taking.