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Making Pokemon Games popular in New World(fixing grammar of indras)

Indra finds himself transported to a parallel world where Pokémon games, a sensation in his previous life, don't exist. Seizing this opportunity, he activates a universal game production system and begins creating “Pokémon Red/Green” at a low cost. The game takes off immediately. Popular streamer Diana dives in, exclaiming over every discovery: “Choose one of three starters? Can I have all of them?” “Wow, this green creature is incredible!” “Pikachu, forever awesome!!” Riding this wave of success, Indra develops sequels like “Pokémon Gold/Silver” and “Pokémon Ruby/Sapphire,” captivating an ever-growing audience. I don't own this fic. Original novel: 开局制作精灵游戏:主播玩疯了 LORD_INDRA_ Translated but with bad gramar. i am ring to make it easier to read

john_mark_7956 · Anime e quadrinhos
Classificações insuficientes
32 Chs

The Frenzy of GBA's Instant Sell-Out

It didn't take long for the buzz around the GBA's rapid sell-out to spread. Soon after, players began receiving their consoles and diving into their Mewtwo capture battles.

On V Blog, Mewtwo-related posts quickly dominated the hot search list:

- No. 34: [GBA console has arrived, Mewtwo here I come!]

- No. 21: [Mewtwo]

- No. 9: [Those beaten by Mewtwo, gather here!]

Mewtwo's allure attracted countless players, while its power led to many complaints. Players beaten by Mewtwo had a love-hate relationship with this formidable Pokémon.

Those who missed out on the first batch of GBA consoles could only watch livestreams or view game screenshots on the official Pokémon website and V Blog. The envy was palpable.

After all, there were only 50,000 GBA consoles available, while the PC version of "Pokémon" was approaching 3 million downloads. With over 2 million enthusiasts and only 50,000 consoles, demand far exceeded supply.

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At CA Inc., the reality of the GBA's success hit hard.

"Mr. Alex, GBA really sold out. It wasn't a website error!" Ray reported, still in shock. "GC actually sold all 50,000 units in less than a second!"

"A machine with that kind of performance sells so well?" Alex was incredulous. "And now it seems many players are waiting for the second batch?"

Selling 50,000 units per second and still having a large number of players waiting to buy more seemed like a dream.

"Mr. Alex, how about we also develop a game console?" Ray suggested, pulling out a GBA he bought on the secondary market for nearly $2,000. "Its production method is not complicated."

With CA's research capabilities, they could reduce costs and create a similar console quickly.

"You think like me," Alex agreed. "We can transplant 'The Collection of Cute Pets' to our console as the main game. We'll price it to ensure profitability."

Fighting a price war with the already established GBA was pointless. Instead, Alex decided CA's console would focus on performance and prestige.

"Have the PR department start promoting our upcoming console," Alex instructed. "Let's capitalize on the current popularity of Pokémon and GBA."

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CA soon flooded V Blog with advertisements:

- "CA's latest scientific research project: game console WeGame, will be launched soon!"

- "The era of game consoles driven by GBA is here. CA's latest game console is about to be officially announced!"

- "The Collection of Cute Pets can now be played on our new console, just like Pokémon!"

- "A better console than GBA? CA's new WG offers a superior gaming experience!"

Top influencers also joined in, hyping up the WeGame console.

"Babies, let's grab WeGame's pre-sale. I heard it's more fun than GBA~" one top-tier influencer posted.

"Are you still playing GBA? Why not try WG, which is more powerful?" another added.

With heavy promotion, WeGame entries reached the top of search lists, despite the console only existing as a concept.

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CA's strategy differed from Indra's. They promised to produce as many units as there were pre-orders and offered a 48-hour unconditional refund policy.

"WeGame?" Indra chuckled after dinner, seeing the news.

On one hand, the name was familiar. On the other, CA's approach seemed flawed.

"Plagiarizing is one thing, but developing game consoles?" Indra thought. The focus on performance and prestige was misguided without exclusive games to attract consumers.

"And they dare offer unconditional refunds within 48 hours?" Indra couldn't help but laugh.

It seemed CA was setting themselves up for a costly mistake.