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Interdimensional Mercenary (SAS 4 Zombie Assault Fanfic)

An untimely death. Something common in the business of Interdimensional Travels. Adam White, a normal human and an average man tore away from his normal life due to the childish wish he once made to the higher power that is finally granted to him. Facing a lottery to decide his power in the next life, his luck had unfortunately ran out. Of all power he could get, he get a System that grants futuristic military gears. However, perhaps it is for the best. With his wish to wield mystical magic power shattered and equipped with his System, Adam White embark into his next life as Soldier of Fortune, Gun for Hire or just a humble Mercenary trying to make a living in worlds tethering to destruction. After all, the muddy and turbulent water is the best place for fishing. ————— Cover not mine. I found it on Google. Update schedule is 3 CH/ week If I have extra chapters in stock, I will release one per 100 Power Stone. Main World 1. Rwby 2. Azur Lane Contract World 1. Girl Frontline 2. Black Bullet 3. FGO, Orleans Singularity 4. Muv Luv Alternative 5. Bleach (Before Canon Timeline) Support my fanfic with donations of join my sect at, https://ko-fi.com/lazy_kat_aoi or patreon.com/DaoistKittyKat

Daoist_KittyKat · Outros
Classificações insuficientes
158 Chs

MC Stats & Other

Stats Sheet (Accurate up to CH 91)

———

(Personal Info)

Name: Adam White (Real name unknown), Agent White

Age: 21 (Real age unknown)

Gender: Male

D.O.B.: Unknown

Eyes: Light Blue

Hair: White

Skin Tone: Pale White

(Military Info)

Type: Interdimensional Mercenary

Level: 402

Rank: Assault Officer

SAS $: 1,000,078,971,234

E.A.C.: 74

B.K.: 32

B.SB.: 10

SP: 14

Innate Ability;

[Aura (Passive)]

The manifestations of one's own soul and soul energy, unleashed through a ritual unique to the world, Remnant. Its primary ability is to create a force field to protect oneself from harm however it has myriads of uses which depend on the user's ability to manipulate Aura.

[Concept Null (Semblance)]

A unique semblance which its main ability is to conceptualize an opponent's power through one's own understanding and reject it. This caused the user to become incapable of using supernatural power because of the rejection. However, this allows the user to resist and negate any form of power, leveling the playing field to purely physical.

Skills;

[Haki]

An ability that wields and weaponizes the manifested willpower or soul power in three different forms. Presence, Fighting spirit and Intimidation. The effect of reaching greater mastery of Haki will result in gradually strengthening of the Soul.

[Kenbunshoku Haki]

Kenbunshoku Haki or Observation Haki is the ability to perceive information unavailable to a human which includes Telepathy, Sixth Sense, Clairvoyance and Precognition through the use of Soul to enter higher states of dimensions. Basic effects include enhanced senses.]

(My explanation is that living humans are confined to a 3D world. But souls don't. They can enter higher dimensions like psyker when tapping into the cosmic mind of Immaterium. For example the fourth dimension, Time and space. That explains how they can gain precognition(information of future) and clairvoyance (information across time and space.))

[Busoshoku Haki]

Busoshoku Haki or Armament Haki. If Aura is like playing with sticks. Then Armament Haki is like playing with a battle tank. Totally incomparable. Able to increase power output, defense, amplify strength, negate intangibility, etc

[Haoshoku Haki]

Haoshoku Haki or Conqueror's Will, is the purely a manifestations of own intent and will to the extent of bending reality with sheer willpower.

(The Haki I use will be a little different because it depends on my understanding and interpretation.)

Armament

- Ronson 5X5 Thermal Shotgun ★★★★(Prem) +20

[Deadly:12, Overclock:12, Pierce:12, Adaptive:12]

Hornet Sniper Rifle ★★★★(Black) +20

[Deadly:12, Pinpoint:12, Pierce:12, Adaptive:12]

- The Coffin ★★★(Custom)

[Deadly:12, Enlarged:12, Adaptive:12]

Secondary:

Armor:

-Crysis Nanosuit Armor

-Helmet

[Smart Target:12, Target Assist:12, Revitalising:12]

-Vest

[Fortified:12, Heat Res:12, Hazchem:12]

-Glove

[Fortified:12, Hazchem:12, Nimble:12]

-Pants

[Body Fueling:12, Tissue Repair:12, Machine Assisted:12]

-Boots

[Fortified: 12, Revitalising:12, Machine Assisted:12]

Crysis Suit Mode;

-Armor Mode

-Strength Mode

-Speed Mode

-Cloaking Mode

Inventory

-Ultra Dense Dust Infused Hyper Velocity Projectiles

An inert, full tungsten projectile with compressed Dust mixture sealed in a vacuum container in the core.

———

(General Skill)

Fast Reload (25/25)

-Increases reloading speed.

Fast Movement (25/25)

-Increases movement speed.

Toughness (25/25)

-Increase max Health value.

Health Regen (25/25)

-Increases Health regeneration speed.

Energy Boost (25/25)

-Increases max Energy value.

Energy Regen (25/25)

-Increases Energy regeneration speed.

Recovery Time (0/25)

-Reduce self resuscitation time.

Pay Grade (0/25)

-Increase the total amount of payment for the completion of a mission or contract. Think of it as Golden Rule.

Body Armour Expert (25/25)

-Increase Armor's protection and resistance value.

Field Supplies (0/25)

-Gain more loot and ammunition when scavenging or resupplying.

Grenade Damage (0/25)

-Increases grenade damage.

Critical Shot (25/25)

-Increases the chance to land a critical shot and critical damage.

———

(Heavy Class Skill)

Hold The Line (25/25)

-When standing still, increase the damage and weapon penetration.

Heavy Gear (25/25)

-Increasing the bones strength to wield heavier weapons and armors with ease.

Tough Body (25/25)

-Augmenting the flesh to become more resilient and resistant to any kind of damage.

Armor Mod Expert (25/25)

-Decrease cost for Armor augmentation cost.

Die Another Day (25/25)

-Overload Reactive Barrier to become nearly immune to any damage for a few seconds.

Brute Strength (25/25)

-Increase brute strength to push through obstacles and enemies.

Concussion (25/25)

-Shots have a chance of stunning enemies.

Aerial Bombardment (25/25)

-Calling in orbital bombardment from the Orbital Fortress.

———

(Assault Class Skill)

Adrenaline (25/25)

-Administer an Adrenaline Shot to temporarily increase movement, firing and reload speed.

Deadly Force (25/25)

-Increase all gun type damage.

Gun Mod Expert (25/25)

-Decreases cost for Guns augmentation cost.

Stim Shot (25/25)

-Automatically administer a Stim Shot when health reaches critical.

Killing Spree (25/25)

-Increases damage dealt with kill streak.

Reinforcement (25/25)

-Call in a team of Operators to assist in combat for a limited time.

———

(Medic Class Skill)

First Aid (25/25)

-Drop or administer a Medkit that will heal minor to medium injury type.

Protective Aura (25/25)

-Project a field of aura that will increase defense of nearby ally.

Healing Aura (25/25)

-Creating a field filled with nanomachines that will rapidly regenerate any nearby ally.

NanoMachine Bomb (25/25)

-Throw a grenade that will form a nanomachine cloud that slows and weakens enemies.

Necro Bomb (25/25)

-Throw a grenade that will form a huge gaseous explosion filled with special nanomachines that will infiltrate and explode inside the enemy's body.

Nanomachine Augmentation (25/25)

-Augment the body to store more nanomachines that will increase physical strength, regeneration speed and resilience.

———

Advance Skill Tree;

Heavy Class;

- Reactive Barrier (10/10)

Barrier can disperse any received damage to reduce the drain of the barrier's durability.

- Barrier Recharge (10/10)

Instead of dispersing kinetic energy received by the barrier, convert kinetic energy to regenerate Barrier durability.

- Sacrificial Bulwark (10/10)

Divert all damage sustained by ally to self at a reduced rate for 10 seconds.

Assault Class;

- Elite Reinforcement (10/10) Summoning a squad of elite SAS 4 operators that lasted for 10 minutes. Each unit will have double user base stats and weapon damage.

- Juggernaut (10/10)

Temporarily pushing the biological boundaries of physical limits to double all physical stats at the cost of burning 10% HP every 10 sec.

- Recoil Burst (10/10)

Overload self with rampaging energy and channel into an attack to deal a devastating damage. Every 10% of energy discharged, increase damage by 1 folds. Up to 10 folds.

Medic Class;

- Medic Drone (10/10)

Summon a drone that last 5 minutes and can provide continuous AOE heal, healing and defense buff.

- Field Trauma Surgeon (10/10)

Can heal heavy or critical injury and bringing patients at the brink of death back to life.

- Resurrection (10/10)

Can revive a dead patient within one minute of death or patient that experienced clinical death. Can automatically applied on self upon death.

———

(Extra Skills)

[Recruit Operators]

A perk that allows users to recruit allies to fight alongside when completing Contracts or to recruit allies from Contract World. Number of Allies increases with rank.

Rank: Sergeant, 4 units.

(Increase by 4 each rank/50 lvl.)

Current Slot: Agent, Alice, Winter

Available slot: 9

Special Recruit: Tina Sprout

(Special Recruit cost no slot.)

———

Terminology & Description

ACE Suit - Augmented Cybernetic Exoskeleton Suit

The Coffin (Dust Powered Projectile Cannon)

-A custom made weapon through blueprint. A sophisticated and immensely powerful launcher or cannon powered by Dust and was custom made to accommodate specially made, Dust infused HVP shells.

Augment

At Augment lv 12, total effect increase by extra 100%

-Weapon

Deadly: Increased damage

Tenacious: Increase DOT dmg heat, energy or chemical weapon

Enlarged: Increases the blast radius. Rockets and grenade launcher only

Overclocked: Increased ROF / more bullets per second.

Piercing: increase penetration power

Biosynthesis: health regen per kill

Pinpoint: Increases crit chance.

Adaptive: resistance penetration

Skeletonized: Reduces weight of a weapon

Capacity: Increase magazine capacity

Race Modded: faster reload

-Armor

Fortified: Increased physical protection

Heat Resistant: Increase heat protection

Hazchem: Increase chemical and biological protection

Energised: Increase max energy

Body Fueling: Increase max health

Tissue Repair: Increase health regen

Revitalising: Increase energy regen

Machine Assisted: Increased movement speed

Target Assist: Increased chance to aim at vital spots to deal critical damage

Smart Target: Improve aim to increase damage dealt

Nimble: Faster reload speed

Etc

Max LV 1000

Every 50 LV, up 1 rank