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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urbano
Classificações insuficientes
756 Chs

Chapter 110: Digging your own grave!_1

"How exactly do we hype it up? Elaborate," the boss of Deep Forest Games showed some interest.

The boss himself didn't know much about the gaming industry, but his love for horror/thriller culture from a young age, combined with a fairly wealthy family background, meant he had some spare cash on hand.

I might not be able to start a big-budget game company, but a small-scale horror game company—I can handle that with ease.

After five or six years of expansion and development, Deep Forest indeed became a niche boutique within the horror genre.

Even though the scare tactics were somewhat repetitive, the scarcity of those willing to enter the field allowed Deep Forest to squeeze into the race, with monthly revenues from new releases usually hovering around two to three million.

That two to three million in revenue might not seem like a lot.

But in the horror game sector, it's already considered among the top domestically.