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Guild Wars

Draco had risen to the top of the world through his exploits in the legendary FIVR game, Boundless. After years of intense conflicts between his guild, Hellscape, and the guild of his former infidel lover, Darkrow, things came to a head when Draco conquered all. Now, nothing stood in his way of total conquest within the highly acclaimed second world of mankind, as he intended to fortify his new empire. Unfortunately, a timely assassination sent him back into the wheel of time for reincarnation, but not even the Gods gave him peace of death. Thrust into the past, Draco realized he'd been given a second chance at life to start from scratch, with all the knowledge of over fifteen years of almost absolute power in Boundless. Now, his path to glory will be far shorter and filled with more bloodshed than Hades could handle. ___________________________________________________________________________ WARNING: If you're the type to be triggered easily, please do not read.

Kotario · Jogos
Classificações insuficientes
1301 Chs

Underwater Wreckage Dungeon 1

The Galleon set off when Draco and Eva boarded, like they had been waiting for them all this while. As soon as they set sails the captain and the deckhands stopped caring about the two players, rushing about their duties with mechanical accuracy. 

What were Legendary and Divine tier dungeons? So far, we hadn't heard of any classification of dungeons apart from 4-man, 10-man, 20-man and 100-man. We had also heard of Area, Continental and World Dungeons. 

What was the difference?

Essentially, Legendary Dungeons were open instance dungeons that were always ongoing. It was quite similar to the dungeons featured in the most popular MMORPGs of the early 20's. 

Everyone could enter at the same time and interact with each other - or interfere with each other - but they would all have the same quest line to complete. If one did not complete the quest line, there was no reward except for whatever experience or gold you gained along the way.