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My Precious!!

<Status >

Name: Duncan Merstark 

Age:

Territory: Stone Dragon shore (Sea Dragon point + Stony Shore) 

Level: 1(Upgrade condition: build 3 small towns) 

Bonus- 

 Production:30% increase

 Training:30 slots per 3 months (3 skills tier 1)

 Loyalty:60% by default (1 year 100%)

 Summon: 5 per year

 Defense: All Attributes:-30% enemy; +30% Allies

Skills: Wind manipulation (Lv1); Warg (Lv1) 

Shop 

Inventory: 3 tier 1 coupons

I was looking at the blue screen that was floating in front of me. As ROB said the system status panel encapsulates all my wishes. A stream of information on how the system works has been ingrained to me.

My first wish, the territory management system. With its help I will be able to completely stand above the rest with time.

Firstly, production. In level one of the system, production of any kind of industries within my territory is increased by 30% in quality and quantity. Let's say there is a farm that grows some kind of Corp. If the yield of the Corp is 100 kilograms you in a regular scenario, then with the blessings of my system the yield is increased by 30% i.e., 130 kilograms, all this by improving in the quality of the Corp. This also extends to the fisheries. My people will be able to catch 30% more fishes and the growth of fish in my coastal area will also increase by 30%.

The other industries such as blacksmith, carpentry, stone Carver etc., will find that the quality of their product increase by 30%.

Secondly, training. System has given 30 training slots for three skills. Meaning I will be able to allocate 30 people to train together for three months in three tier 1 skills. Here the training of three months should not be interrupted for maximum output.

The tier one skills includes swordsmanship, Spearman ship, archery, and other normal combat skills. These tier one skills also includes production and management related like blacksmithing, carpentry, chef, village management, spy training etc.,.

By the end of three months of training the trainee will be able to unlock his maximum potential and gain skills of journeyman level.

The tier one skills are divided into 5 levels. In a bottom to top approach: novice-> adept-> journeyman-> master-> Grand Master.

After reaching the skills to journeyman level, one should be able to reach the next two levels by hard work training and with experience.

Thirdly loyalty. By default the people who have settled in my territory we'll have 60 percent loyalty towards me and my blood by extension. The loyalty will continue to increase as they stay in the territory for at least one year.

That means, if a person just moved to my territory to settle, he would have 60% loyalty but by the end of next year same time he would have 100% loyalty. This will be a great tool to root out spies in my territory. People who do not settle but stay for few days like some merchants travelers, will still be able to gather some information.

This is really a great boon for any Lord. The loyalty is divided into 3 levels. 1 to 50% is acquaintance. As the percentage increases the chance of betrayal decreases. 50 to 80% is friendly and have less chance of betrayal. After 80% it is devotion. The person will not betray you unless you have gone to some extremes against him like killing his family member.

Now that I have 60% of loyalty from my people, everyone will see me in a friendly way and do not think of betraying me as long as I rule like any other Lords without interfering with their lives too much. But since I have determined to make my territory the strongest and prosperous I will need to interfere in their lives as much as possible to understand what is necessary.

Next comes summon. I will be able to summon 5 master class skilled people in any field. They are 100% loyal to me. They will not be coming out of thin air. I will be able to provide their origin story and system will make sure it comes true. This will be a very good boon to jump start my territory.

And finally defense. As long as there is an enemy in my territory whether it is spies, army, bandits or any other who wants to bring harm to me, my people or my place, will have their all round stats and skills decreased by 30%. And the people who will defend against them or fight against them will have their stats increased by 30%.

Next comes my other wishes. Wind manipulation. This is a downsized version of air bending. Even though I won't be able to move islands and root out forests with a wave of my hand, the wind manipulation boon is still very strong. The total levels to Max out wind manipulation are 5.

In level 1 I will be able to manipulate gusts of wind around the area of 100 meters. In level 2 the area is increased by 500 meters and also increasing in strength strong enough to push people who are nearer to me. In Level 3 there is a significant increase in strength and area. The area of control is 1000 meters. I will be able to create wind blades with the medium like a sword, Saber, knife, daggers etcetera. In this level I'll be able to push people on their butts or make them fly a bit if the area of control is nearer to me. I will also be able to deflect arrows or any long ranged weapons and attacks of any meele combat weapons without getting any kind of attention and make it seem natural. Level 4 is again a significant increasing power. I will be able to use wind manipulation to push ships within 500 meters range. I will also be able to create multiple wind blades without any medium just by some thought. The area of control also increased two 3000 meters. Finally level 5. This is the strongest level and we'll also be very hard to reach. Once I am level 5 in wind manipulation I will be able to create strong winds enough to topple ships in oceans and seas, create tornadoes to uproot trees and houses. The area of control is also maxed out in this level to 5000 meters. 

Next comes Warging. Similar to wind manipulation, warging he is divided into 5 levels. With the increase of each level the number of beast that you can be bonded to will double. In level 1 I will be able to bond with one beast. In level 2 it will be doubled to 2. In Level 3 I will be able to achieve parallel vision. Meaning, I won't be having my eyes clouded but we'll have parallel vision with my beast that I want to work into. In level 4 the magic connection between me and my beasts will become stronger and they will reach their maximum potential and increase their overall specs. There will be a increase in strength agility and endurance of my bonds. When I reach level 5 I will be able to make instant connection with any animal or bird that I want to work into without any resistance. I will have a choice if I want to bond with them or not. If I make some extra effort I will also be able to make connection with magical creatures in the world like unicorns, Griffins, basilisks or Dragons.

And finally shop. In the shop I will be able to find all the tier one related items. It may be skills, blueprints, weapons, seeds, crops or artifacts without magic power but created with fine craft.

Seems like I also have inventory. It is a standard inventory currently having about 10 by 10 grid. Items it can be stacked up to 1000 times per grid. That means I will be able to store 1000 Spears but only one slot of 100 will be filled. This is really a welcoming surprise.

"Thank you once again ROB." I said.

First things first, before officially starting off my plans I will be going to winter fell along with my uncle and some soldiers to swear fealty.

The trip to winterfell is already arranged by my uncle and master of arms. We will leave tomorrow early in the morning. The round trip will take about three weeks.

"haah… Let's get some rest now." I said as I drifted to my sleep.

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