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Chapter 347: Does not represent the final difficulty

Carrot, a well-known gamer, "<Sekiro: Shadows Die Twice> needs to add a simple mode":

  "At the Windmill Game Show, the highly anticipated action game "Sekiro" finally appeared. It shows the charm of this game.

  From a personal point of view, I like this game very much, whether it is its characters, art style, scene design, combat system, etc., it is very good.

  However, it There is a biggest problem, that is, the difficulty is too high!

  Because of the high difficulty of the game, most players may not see the excellent content I mentioned above!

  What do players need? , is as handsome and gorgeous as the trailer, they definitely don't want to die more than a dozen times when they encounter the simplest little boss in the game. As for the BOSS, not to mention the feedback from the field trial Look, only one player out of hundreds of players on the first day has beaten the red ghost, and the broken monk is one level harder than the red ghost, which I think is extremely unreasonable - you can't expect everyone to do it. With the anchor-level operation and learning ability of Stone, you can quickly master the skills of the game.

  Of course, if there is enough time, I believe that players can also hone their skills and get through the bosses in the game, but there is not much time to play. What about the office workers of the game? After they went home, they were tortured to death in front of a boss for an hour or two, but they hadn't beaten them yet, and then they continued to be abused the next day, and the same on the third day? Then they died hundreds of times. , I was crazy for a week, and finally got through... A BOSS?

  With this time, it is enough to clear other games once!

  For me, one time is the acceptable limit.

  Previous players may have followed a game The patience of repeated competition, but that was when entertainment was extremely scarce, but now? Players are presented with a dazzling variety of games, and they can choose whatever they want. Why would he play this kind of abused game asking for trouble? ?

  To put it more extreme, some players may have physical defects, which cause their operation level to not meet the requirements of the game. As long as there is a slight difference in time, reaction, speed, and judgment, these people will most likely never be able to pass the level unless they watch the video.

  I understand Wang Jian's production ideas. Maybe he wants to create an impressive hardcore action game, but now the game is becoming more and more simple. It is not unreasonable. This is a two-way choice between the player and the producer. As a result, going against the trend is destined to end sadly.

  I can assert that if "Sekiro" is still this difficult in the official version, then the game's sales will be extremely bleak.

  Therefore, my suggestion is to add a simple mode to the game, so that all players can kill BOSS beautifully and feel the charm of the game "Sekiro", and those players who have enough time and like difficult challenges, also You can continue to enjoy the fun of challenging difficulties.

  Does easy difficulty conflict with hard difficulty? Of course no conflict!

  Just like the well-known game "Escape from Hell", there are eight difficulties in total, ranging from easy to normal, difficult, challenging, crazy, doomsday, demons dancing, hell party, and the next few difficulties. The amount, attack, and defense will increase exponentially, and the monsters of elite leaders will also increase. Even the mobs have various special affixes. Although the game attracts many hardcore players because of its high difficulty, low-level players also Can have fun in it.

  I saw in the debate about the difficulty of Sekiro,Some supporters put forward such an opinion, why the difficulty of "Sekiro" is designed to be so high, like a towering and precipitous mountain, only those who have gone through hardships and climbed to the top can enjoy the most beautiful and magnificent scenery. This sense of achievement is irreplaceable with simple difficulty.

  I think on the contrary, a simple mode doesn't make the game any worse.

  Those players who really like to challenge high difficulty will not give up their pursuit of climbing the peak because the game provides a simple mode, they know what they want. If you give up the challenge because of the high difficulty, it has nothing to do with the difficulty, it can only be said that the desire to win is not enough.

  A simple mode, really very simple, just need to adjust the damage of both sides of the enemy a little bit. "

  Carrot's article was analyzed in a well-structured way, and he also put forward his own suggestions, which were quickly forwarded and supported by many players!

  Players ran under Wang Jian's scarf and shouted: "Wang Jian, come and have a look. this! "

  "Wang Jian, please make "Sekiro" simpler, take care of us handicapped players, I also want to be handsome! "

  "Yes, yes, isn't it just to add a simple mode, just reduce the damage of the monster a little bit!" "

  Wang Jian opened his scarf and looked at the comments of the players below. He was extremely speechless!

  The difficulty of "Sekiro" is already part of the game design, how can it be so easy to say "change the damage"?

  For example, in the demo, hide The fire gun soldier on the high platform on the side of the city gate, if the player does not notice his existence, he will go straight

  to fight inside. With this lesson, players will know that when entering a new map, they need to carefully observe the environment to see if they can find opportunities to endure the killing, and know how to use their minds to defeat

  them . The movement will be discovered by the soldiers below, but will not throw his body off the wall, so you can continue to use the hook to fly to the tree trunk above and kill the last soldier.

  If players can discover this, they can completely solve most monsters by assassinating them.

  For example, when the stone broke the monk, was in the process of using the maple tree to jump to avoid the attack, and found a momentary opportunity to endure the killing, and the scene looked so tense, exciting and hearty.

  If the damage of the modified monsters is low, players don't care at all, can they still experience these exquisite designs?

  Find difficulties, learn to think, and make progress, so that the fun of gradually overcoming game difficulties will be gone.

  Directly sent a dynamic reply: "I have seen everyone's thoughts. The difficulty in the demo does not represent the final difficulty of the finished product. Don't be confused by the demo.

  Because the production has not yet been completed, there are some The content has not been reflected, in fact, the broken monk in the demo is not in full form, and he still has a few tricks to use." The

  players nodded in relief when they saw the first sentence, Wang Jian really followed his good manners. After seeing everyone's comments, corrections were made immediately.

  But when I saw the second sentence, my eyes widened and I wiped my eyes, wondering if I had read it wrong?

  What's the matter, it's not in full form, how many tricks are there yet?

  "What do you mean, the official version of "Sekiro" will not become easier, but will be more difficult?"

  "Your uncle, don't buy it, don't buy it! I'm here to play games, not to be played by games!"

  "I beg you, Wang Jian, you can be a person!"

  In the wailing and complicated emotions of the players, the time for "Sekiro" to be released is approaching day by day!