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Fallout 4: Rebirth At Vault 81

If you wanted to read 20 Chapters ahead, be sure to check my Patreon!!! Go to https://www.patreon.com/Tang12 _________________________________ Sico has always been hospitalized since he was a kid because his body is very weak and the doctor doesn't know what the reason is, so his parents always find a way to make him happy. They gave him a PS4 console to keep him from being bored and distracted. When he downloaded Fallouts, especially Fallout 4 it became his favorite game of all time but someday his body became deteriorated and became weak so he had to be bedridden. Because of that, he can not play his favorite game again and feels sad because of it. He asked his parent to cut his life support system so that he can rest in peace and when he slowly closing his eyes, he made a wish to be reincarnated in Fallout 4 world. Many people don't know because of that wish, a legend born in alternates Fallout 4 world.

Tang12 · Videojogos
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383 Chs

32. Bobbi No Nose

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After securing their rooms, the group dispersed to gather themselves and rest for the challenges that lay ahead. Sico, having stowed his belongings in his room, decided to make his way back to the Third Rail, perhaps seeking a moment of solitude or connection in the vibrant yet mysterious atmosphere of Goodneighbor.

As Sico stepped into the familiar ambiance of the Third Rail, the low hum of conversations and the captivating notes of Magnolia's singing enveloped him. Finding a quiet corner, he observed the diverse patrons, each with their own stories and secrets, adding to the complex tapestry of Goodneighbor.

At the bar, Charlie nodded in acknowledgment as Sico approached, offering a nod of camaraderie. When Sico sits down and orders a drink from Charlie, Magnolia says thank you to everyone and says that she is done singing for the night.

Magnolia: "Well, that wraps it up for tonight, folks. Thank you all for listening."

With a gracious smile, she made her way to the bar, where Charlie greeted her. However, her eyes widened in surprise as she noticed Sico's presence.

Magnolia: "Sico, didn't expect to see you again so soon. What brings you back to the Third Rail?"

Sico: "I wanted to catch up and express my appreciation for your singing. It adds a unique charm to this place. Mind if I join you for a moment?"

Magnolia, with a warm smile, gestured to the seat beside her.

Magnolia: "Of course, pull up a chair. What's on your mind?"

Sico, with a playful grin, leaned in slightly.

Sico: "I have to admit, I can't seem to take my eyes off you. Your voice and presence... they add a certain allure to this place. Quite captivating."

Magnolia chuckled, her eyes reflecting a mix of amusement and curiosity.

Magnolia: "Well, you're not so bad yourself. A mysterious wanderer with a hint of charm. What brings you to Goodneighbor, aside from enjoying my singing?"

Sico, keeping the banter light, continued to engage in a playful conversation with Magnolia, the night unfolding with a sense of camaraderie amidst the complexities of their individual stories.

Magnolia, sensing a shared desire for a change of scenery, suggested a stroll outside the Third Rail. The night air was cool, and the streets of Goodneighbor held an enigmatic allure.

As they wandered, Magnolia shared snippets of her own journey and experiences in the Commonwealth, and Sico reciprocated with tales of the challenges faced in the post-apocalyptic world. The moonlight cast subtle shadows, painting an intimate backdrop to their conversation. Sico, feeling a connection amidst the moonlit streets of Goodneighbor, gently suggested.

Sico: "Magnolia, would you like to head back to the Rexford hotel? My room is a quiet place, and you can get some rest there."

Magnolia, appreciating the invitation, agreed, and together they made their way back to the Rexford hotel, where the night held the promise of shared moments and respite.

As they entered the Rexford hotel and climbed the stairs to Sico's room, a sense of anticipation lingered in the air. The room, a modest sanctuary in the heart of Goodneighbor, offered a temporary escape from the complexities of their respective journeys.

Sico, with a gentle smile, gestured for Magnolia to make herself comfortable. The night unfolded with a quiet intimacy, a shared refuge where their stories intertwined in the moonlit tapestry of Goodneighbor.

As the morning light bathed the room, Sico, waking up beside Magnolia, couldn't help but appreciate the serene moment. With a soft smile, he proposed.

Sico: "Magnolia, how about coming with me to Sanctuary? It's a place of rebuilding and community."

However, Magnolia, with a melancholic but resolute expression, gently declined.

Magnolia: "Sico, I appreciate the offer, but the stage is where I belong. I was born for it, and singing is my passion."

Sico, respecting Magnolia's choice, nodded with understanding.

Sico: "I respect your passion, Magnolia. Take your time to think about it. I'll ask again when I leave Goodneighbor."

Magnolia, with a warm smile, bid farewell.

Magnolia: "Thanks, Sico. I'll see you around. Break a leg on your journey."

As Magnolia left for the Third Rail, then Sico go to take a shower and when he refreshed from the shower, joined Nick, Nora, and MacCready. He briefed them about the job he got from Charlie and suggested they stay in Goodneighbor for a couple of days to explore opportunities. The prospect of combining efforts for both their personal quests and contributing to the city's stability lingered in the air.

The group huddled, exchanging ideas and considering potential jobs or leads in Goodneighbor. Nora suggested checking the local bulletin board for postings, while Nick mentioned the possibility of gathering intel from the locals at the Third Rail. MacCready, with his experience, proposed scouting the outskirts for any settlements in need of assistance. Sico listened to each suggestion, contemplating the best course of action to blend their individual quests with their needs.

Sico, considering Nick's suggestion, voiced his agreement.

Sico: "Nick has a point. Let's head to the Third Rail, gather information from the locals, and see if any leads pop up."

With their plan set, the group set out towards the familiar atmosphere of the Third Rail, arriving at the Third Rail, Sico gathered the group and devised a plan.

Sico: "Let's scatter and see if we can find any leads or potential jobs. I'll check with Charlie at the bar; he might have some information for us."

The group dispersed, each member blending into the diverse crowd of Goodneighbor, Sico approaching the bar engaged Charlie in conversation.

Sico: "Any leads on jobs, Charlie?"

Charlie: "Well, there's a rumor about Bobbi No-Nose. Heard she's looking for folks to do a job at her place."

Charlie, wiping a glass, leaned in and shared more details about Bobbi No-Nose's job.

Charlie: "Bobbi's got something brewing at her house. Might be worth checking out if you're up for it."

With the information in hand, Sico pondered his next move, contemplating whether to explore the potential job opportunity or gather the group for a collective decision.

Sico, considering the options, decided to gather the group at the Third Rail to discuss the potential job opportunity with Bobbi No-Nose. As he approached Nick, Nora, and MacCready, he relayed the information and suggested they meet up at the bar.

The group reconvened, each member sharing their insights and opinions on whether to pursue Bobbi No-Nose's job or explore other avenues in Goodneighbor.

With a shared sense of determination, the group decided to take the risk and pursue Bobbi No-Nose's job. Sico's words echoed in the narrow alleys of Goodneighbor, emphasizing the potential rewards of the venture. They moved forward, guided by the shadows that concealed both dangers and opportunities in the post-apocalyptic city.

As they approached Bobbi's house, the anticipation grew, and the door slightly ajar seemed to beckon them into a world of uncertainty. The group, fueled by a collective resolve, stepped inside, ready to face whatever challenges awaited them in Bobbi No-Nose's domain.

Sico knocked on Bobbi's door, and after a moment, a small door within the door opened. Bobby No-Nose peered out, eyeing the group with a mix of suspicion and curiosity.

Bobbi: "You folks interested in doing some job for me? If you're capable, there's some caps in it for you."

With a nod from Sico, the group affirmed their interest, ready to delve into the task at hand. Bobbi No-Nose, after a brief scrutinizing look, opened her door wider, revealing the dimly lit interior of her residence. With a gesture, she beckoned the group to follow her.

Bobbi: "Alright, come on in. I'll fill you in on the details."

As the group stepped inside, the air thickened with a sense of mystery and opportunity. Bobbi No-Nose led the group down a narrow staircase into the basement, the air thick with the scent of damp earth.

As they reached the bottom, the dim light revealed a makeshift workspace with shovels, pickaxes, and a hole in the wall where two men were already digging.

Bobbi: "Here's the deal. We've got a little construction project going on down here. You folks are gonna help these two fine gentlemen finish the job."

With a nod, Bobbi directed the group toward the hole, the sound of shovels against dirt echoing in the confined space. As the group entered the hole, they found themselves in an underground drainage tunnel.

The atmosphere was damp and echoed with the sounds of running water. Suddenly, the group heard the distinctive noise of a crumbling wall. Excitement filled the voices of the two men who had been working in the tunnel.

Man 1: "We did it! The way is clear!"

Amidst the jubilation, the celebratory atmosphere was shattered by a blood-curdling scream. Man 2's panicked voice echoed through the tunnel.

Man 2: "Mirelurks! Run!"

The once-excited workers sprinted toward Sico's group, terror etched on their faces. In their wake, the scuttling sounds of mirelurks echoed, announcing the pursuit. The group had to act quickly to confront this unexpected threat in the dimly lit underground passage.

Sico swiftly assessed the situation as the approaching mirelurks became more audible. He gestured to the group, signaling them to form a defensive stance. Weapons were drawn, and anticipation filled the air as the first mirelurk emerged from the dark tunnel, its shell gleaming menacingly.

With coordinated precision, the group engaged the approaching creatures, navigating the tight confines of the drainage tunnel. Each clash with the mirelurks echoed through the confined space, creating a cacophony of combat in the underground passage.

The underground passage resounded with the deafening sounds of gunfire and clashes as the group battled the relentless onslaught of mirelurks. Each well-placed shot and coordinated maneuver were crucial in overcoming the unexpected threat.

Sico, maintaining a calm focus, directed the group's movements, exploiting the tunnel's contours to create strategic advantages. The combined efforts of Nick, Nora, MacCready, and Sico formed a formidable force against the encroaching mirelurks.

As the echoes of combat subsided, the group stood amidst the defeated mirelurks, their shells gleaming in the dim light of the underground passage. Beads of sweat marked the intensity of the struggle, but a collective sense of accomplishment lingered in the air.

Sico, with a nod of assurance, acknowledged the group's resilience.

Sico: "Well done, everyone."

Sico, noticing the group's weariness, suggested a brief rest before continuing their exploration of the underground passage. As they took a moment to recuperate, Bobbi No-Nose emerged from her house, curiosity etched across her face.

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• Name: Sico

• Stats :

S: 5,44

P: 3,44

E: 4,44

C: 5,44

I: 8,44

A: 2,44

L: 5

• Skills: intermediate Mechanic, Science, and Shooting skills, Beginner Medical skills

• Inventory: 16.460 caps, 10mm Pistol, 1500 10mm rounds, 22 mole rats meat, 17 mole rats teeth, 1 fragmentation grenade, 6 stimpak, 1 rad x, 1 fusion core, computer blueprint, modern TV blueprint, camera recorder blueprint, 1 set of combat armor, Automatic Assault Rifle, 1.500 5.56mm rounds, power armor T51 blueprint, Electric Motorcycle blueprint, T-45 power armor, Minigun, 1.000 5mm rounds, Cryolator, 200 cryo cell, Machine Gun Turret Mk1 blueprint, electric car blueprint, Kellogg gun, and Righteous Authority.

• Active Quest: None

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