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Essence of the Nerevarine 

Essence of the Nerevarine 

*You are the Nerevarine, the possible reincarnation of the long dead Chimer hero of the Dunmer Indoril Nerevar with all that entails. Whether you are is up to you.

*You have the will of a warrior and could face down the Tribunal or Dagoth Ur using sub-par equipment without letting fear or pain affect you. You are still able to tell when something is dangerous though.

*You learn incredibly quickly and can pick up disciplines at a lightning pace to equal masters of an art in months if not weeks. Once you hit mastery this growth seems to plateau out.

*You are what could be considered an 'end game' Nerevarine and inherit a massive amount of experience in a variety of disciplines. Perhaps you are a spell slinging battlemage or sneaky sort who knives tricky N'wah in the back. This can either translate just in pure skills and knowledge or can give you the memories of your Nerevarine fully taking possession of their existence. Alternatively you could simply let yourself start fresh and work for all that on your own.

*You have a house of your own design that is fully outfitted and loaded down with treasures from past adventures if you take on the form of your Nerevarine. Crafting materials, plants, and other consumables seem to refill after sometime left alone. You could even have a proper palace as long as it could be built in Tamriel. Hell you might even need a palace for all the loot you might have.

*Gain your pick of any non-unique equipment set you could get your hands on in Morrowind enchanted or not.

*You receive Trueflame and Hopesfire powerful companion magic swords, and Moon-and-Star the ring of the Nerevar. No Almalexia or Azura required, you can have the former as a gift if you want since she was Nerevar's wife. …but why would you? She is strangely loyal and rather sane now though.

*You have contracted Corpus a divine disease which renders you immortal, immune to disease, and increases your strength plus endurance without any of the negative side effects. You can choose to discard this if you really want to.

*Optionally be dropped in Morrowind at the start of the plot where you wake up about to be let off the ship in Seyda Neen.