Individual Power Rankings
F Rank: Individuals with negligible combat capabilities, equivalent to children or untrained civilians.
E Rank: Power equivalent to the average human adult.
E+: Represents peak human physical and mental ability, typically elite athletes or geniuses.
D Rank: Comparable to a trained soldier or an experienced combatant. Requires 3–4 average humans to subdue.
D+: Advanced fighters or highly trained individuals.
C Rank: Experienced warriors or elite fighters. Comparable to highly trained special forces or battle-hardened adventurers.
C+: Can fight and overpower multiple D+ rank individuals.
B Rank: Possesses strength capable of overwhelming groups of C+ individuals or destroying small settlements.
B-: Capable of defeating multiple C+ rank fighters.
B+: Can annihilate 2–3 villages unaided.
A Rank: Threats capable of severely damaging towns and requiring coordinated efforts to subdue.
A-: Can fight multiple B+ ranked individuals.
A+: Capable of taking down groups of A- individuals with ease.
Special A Rank: Power that threatens small nations. Requires an army or multiple A+ ranked individuals to handle.
S Rank: Reserved for beings on par with Demon Lords. Requires a large nation's military and high-level Champions to counter.
S-: Those with Demon Lord seeds or comparable potential, able to face several Special A ranks.
S+: True Demon Lords like Luminous Valentine. Capable of fighting multiple S- rank individuals.
Special S Rank: Catastrophic entities like True Dragons and legendary beings such as Guy Crimson or Milim Nava. No single nation can oppose them without external intervention.
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Card Rarity and Power Scaling
Common: F-Rank to D-Rank.
Rare: D-Rank to B-Rank.
Epic: C-Rank to A-Rank.
Legendary: B-Rank to A+ Rank.
Champion: A-Rank to S Rank.
Mythic: Special-A to S+ Rank.
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Threat Classifications
Hazard Class (A Rank): Threats capable of destroying entire towns. Requires national-level deployment to manage.
Calamity Class (Special A Rank): Capable of toppling small nations. Often includes monsters with high-ranking subordinates and large influence.
Disaster Class (S Rank): Demon Lords and equivalent beings. Rivals large nations, requiring coalitions to combat effectively.
Catastrophe Class (Special S Rank): Reserved for True Dragons and comparable threats. Requires international efforts to even stand a chance.
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Village/City Development Rankings
1. Bronze: A developed village capable of defending against a B- Rank threat.
2. Silver: Town-level strength, capable of fending off B+ Rank threats with minimal damage.
3. Gold: A fortified city or small region able to repel low-level Hazard Class threats.
4. Platinum: A major city or small nation able to counter high-level Hazard Class threats.
5. Crystal: A powerful kingdom capable of handling low-mid Calamity Class threats.
6. Diamond: Nations or alliances strong enough to fend off high-Calamity or medium-Disaster Class threats.
7. Titan: Empires capable of facing high-Disaster or low-Catastrophe Class threats.
8. Legend: Legendary civilizations capable of opposing True Dragons or even multiple gods simultaneously.
Leadership Roles and Their Threat Levels
Chief (Village Leader): Manages small communities. Equivalent to B-Rank threats.
Lord (Hazard Class Leader): Governs regions or clusters of villages.
King (Calamity Class Leader): Ruler of small nations or vast territories.
Emperor (Disaster Class Leader): Leads empires with influence on a continental scale.
Monarch (Catastrophe Class Leader): Oversees sprawling civilizations or realms.
God (True Dragon Equivalent): Ruler of supreme power, comparable to True Dragons or world-level entities.