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Breaking The ChaIns Of Fate

This story has been moved to my main account Oshimura

TrulyDesire · Fantasia
Classificações insuficientes
3 Chs

Chapter 2

When I opened my eyes they were flooded with three large screens that made me feel like I was in a game. Oh well might as well just roll with it and read what I got here. Ok so what does it mean by one extra starting species?

[One extra starting species]:

Due to the title Unbreakable Legend! You have been granted one extra starting species to your dungeon. Every new dungeon starts off with 2 species but you get to start with 3.]

Ok scratch that, this is 100% a game. Well if that is the case I bet money that I have to open the dungeon menu to get to the starting species and the beginning of my dungeon. I would question it but I don't really care enough to do so. So before I get myself acquainted with the dungeon menu let's ask about the dungeon naming.

[Dungeon Naming]:

Thanks to you taking over the core yourself you are able to pick your own name for your dungeon! Keep in mind that this can't be changed and people in the future who come across your dungeon will be able to tell what the name of your dungeon is, and you are also able to name yourself. Keep in mind that when you name yourself you will go into a deep sleep for 72 hours so the dungeon core can handle the influx of power..

A name huh. I've never had a name so it's kind of different to choose my own. Let's see what's a good name for a dungeon. I'll have to leave naming myself for later, so let's come up with a name for the dungeon now. Oh I know, let's go with ShadeBurn Dungeon. No particular reason for it, it just sounds cool. Alright can you describe to me what the rest of the things I have are so I don't have to ask you several times?

[Dungeon Menu]:

This is the very basis for all functions of your dungeon and can be called upon just by saying 'Dungeon Menu'. Also you can check on your own status by saying 'status'.

[Soul Absorption]:

This skill is an addition to the basic ability to gain experience by defeating enemies by also giving you the option of absorbing the soul, giving you all of that enemies' knowledge and ability to utilize their skills in your monsters of varying species, however not every monster can use every skill. You can also give this skill to your monsters regardless of their type, however in order for them to use it they have to be the ones to have killed the enemy.

[Monster Loyalty]:

Simply said, because of this ability all your monsters that are under your control are loyal to you regardless of strength. The only exception to this is when a creature of any kind comes under contract with your dungeon.

[Unyielding Sou]l:

This skill stops any being regardless if they are mortal, immortal, a god, or a demon from taking any kind of control of you. There is no exception to this.

[No Level limit]:

This skill removes the base level limit to your dungeon which prevents growth unless monsters or adventurers from outside come inside. Therefore you can grow as much as you like before opening an exit to the outside. This also removes the need to make a dungeon exit until you feel the need to do so. However the moment you make an exit to your dungeon this skill will be removed and you will have restrictions based on your level.

[No Monster EXP Limit]:

This skill does not remove the base level cap but what it does do is allow monsters to continue to gain experience even after hitting max level, allowing them to have additional exp once they evolve. This allows all of your monsters to be able to reach evolutions normally unobtainable and species that don't exist in this world.

Well Shit. I probably just got a massive cheat. Hell Yeah! Alright lets take a close look at these windows here. Soul Absorption is probably not gonna be very relevant until I make an exit to the outside unless, wait can I use this on my own monsters? I'll have to check that out later. I am so thankful that I have monster loyalty cause I didn't get out of that shitty life only to lose it. No level limit is 1000% going to be my bread and butter until I feel safe to make an exit to the outside. Lets just hope that nothing can find me until that exit is made. I'm going to have to thoroughly inspect how evolutions work for whatever starting species I have. Which reminds me, let me go ahead and check myself first. 'Status'.

Name: ???

Gender: Male

Level: 1

DP: 1000

DP/H: 1

Dungeon Name: ShadeBurn Dungeon

Race: Dungeon Core

Title: <Unbreakable Legend> <Soulless Conqueror> <Veli> <Divine Breaker>

Skills: <Soul Absorption> <Unyielding Soul> <No Stat Cap>

Dungeon Skills: <Dungeon Menu> <Monster Loyalty> <No Level Limit> <No Monster EXP Limit>

Stat Values:

HP: 200/200

MP: 200/200

Strength: 30

Stamina: 30

Intelligence: 30

Magic: 30

Dexterity: 30

Soul: 100

Luck: 50

What the hell is with that luck? Also what in the world is a soul stat?

[The Soul stat represents how powerful someone's soul is and how strong their spirit is. The average creature's soul stat is 15.]

Wait hold on, if the average is 15 then that means mine is way above the average. Damn. Well is there anything more to know about this absurd stat?

[That type of knowledge is something you need to figure out yourself as not even I can answer that question right now.]

What do you mean you can't answer that question right now?

[The amount of knowledge I currently have is based on the level of your dungeon and the fact that you are a sentient dungeon that doesn't act on instincts. So while my knowledge is more than a normal dungeon that was just born it is still limited.]

Oh I see now. I guess that makes sense. Well since we won't figure that out right away. Could you also explain to me what DP is?

[DP Is the common currency used by all dungeons for everything it does. You can also gain more DP/H by expanding your dungeon territory.]

Speaking of territory, how am I able to see all of it?

[....Now you ask. All you have to do is think about expanding your senses then move between the dungeon rooms. You can hear and see everything that goes on in your dungeon because the dungeon is a part of you. Also just in case you ask this in the future. Anything you can summon in your dungeon from plants to monsters have exp, they can, and will evolve.]