Kael unrolled the scroll, feeling a strange mix of anticipation and dread. The story of Seraphina Draven began to unfold before him, painting a vivid picture of a life marred by struggle and heartbreak.
Seraphina was not born into the Draven family. She was adopted by the previous Emperor, who found her as an infant abandoned at the borders of the empire. He took her in, raising her as his own alongside his biological son, the future Emperor of Draven.
As a child, Seraphina showed exceptional talent in the arts of combat and spirit manipulation. The Emperor doted on her, often praising her abilities and showering her with affection. This created a rift between her and her adoptive brother, who felt overshadowed by her brilliance.
Despite this, Seraphina loved her brother deeply. She would often share her training secrets with him, hoping to bridge the gap between them. However, her brother remained distant, feeling both envious and inadequate compared to her.
When their father passed away, the young prince ascended to the throne. His supporters, seeing Seraphina as a threat to their influence, began to weave a web of deceit. They fabricated evidence and forged letters, convincing the new Emperor that Seraphina was plotting a coup against him.
The Emperor, torn between his love for his sister and the pressure from his advisors, eventually succumbed to their lies. He banished Seraphina from the empire, stripping her of her titles and possessions.
Seraphina wandered the land, now a low-ranked spirit king with nothing but the clothes on her back. She encountered numerous adversaries, including slave traders who saw her as an easy target. But Seraphina, fueled by her anger and sorrow, fought back fiercely.
As she continued traveling, her name spread around the lands as the Witch of the Wind, as her elemental spirit was a rare spirit called Gale.
It is said that during her travels through the border of the Kingdom of Alzaria and the Kingdom of Zerich, Seraphina was attacked by some unknown ruffians. The goal of the ruffians is unknown, but it is said that they were after her beauty.
The ruffians were wearing spirit-hiding artifacts, which allowed them to fool anyone under the rank of Spirit Emperor. According to the sources, the ruffians acted like they were lost in the forest, and when Seraphina, who was passing by, saw them, she offered to escort them out of the forest. The unknown ruffians waited for the moment when Seraphina dropped her guard. They used a child to offer Seraphina a treat, which was poisoned. As Seraphina spent time with the child throughout the journey, she began to like her and trust her.
Little did she know that the child she thought was a pure soul would be the main harbinger of her suffering. As Seraphina ate the treat the child gave her, she felt sick. She did not know what was wrong, but she could feel the intense stares of the ruffians. Understanding their intentions, Seraphina tried to run.
But the ruffians started chasing her. Seraphina then reached a cliff. She could not run anymore. Then there was an intense battle between them. Seraphina defeated them in the end but was heavily injured.
As days passed, her injuries began to heal, but her potential was used up in her last battle. She could no longer break through the higher ranks of spirit manipulation, a fact that weighed heavily on her spirit.
During her travels, Seraphina stumbled upon an ancient tomb hidden deep within a forest. The tomb belonged to an unknown spirit user, and inside, she found a secret manual detailing advanced spirit techniques. The manual offered her a glimmer of hope, a chance to overcome her limitations.
But as she read through the manual, she felt helpless. Only those with broken spirit pathways and a unique assassination-compatible spirit could practice the techniques. Seraphina did not possess the required spirit, and the realization that she could not harness the power described in the manual was devastating.
Despite this setback, Seraphina chose to keep the manual, hoping that one day she would find someone who could wield the power it described. She continued her journey, each step a testament to her resilience and determination.
One day, a new group of ruffians attacked her again. This time, she was still weak from the previous poisoning. The ruffians were more ruthless, sensing her vulnerability. Despite her weakened state, Seraphina fought valiantly, but her strength was waning.
Just as she was about to accept her fate, a man appeared, cutting through the ruffians with precision and power. Seraphina, on the brink of collapse, watched as the man dispatched her attackers effortlessly. Her vision blurred, and she lost consciousness in his arms.
When Seraphina awoke, she found herself in a warm, unfamiliar room. The man who saved her was seated nearby. He introduced himself as the King of Alzaria. He had heard tales of the Witch of the Wind and had come to find her. Recognizing her strength and spirit, he offered her a place in his kingdom, a chance to heal and regain her strength.
Seraphina, though wary, accepted his offer. She had no other options and needed time to recover. Under the King's protection, she slowly healed, though the scars of her past remained. The King of Alzaria, a wise and compassionate ruler, saw in Seraphina a kindred spirit, someone who had faced great adversity and survived.
As Seraphina's strength returned, so did her determination. She vowed to continue her fight, not just for herself, but for those who had suffered as she had.
Kael, reading the last lines of the scroll, felt that something was missing why would Seraphina try to kill the person who had saved her during her adversaries.
Kael then turned the page to find out what happened next and what made her hate the king of Alzaria.
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DING
Quest Arrived
Quest Details: Add it to your Library
Completion: ????
Rewards: Extra chapters
Failure: Bad Luck for a week