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When did I say I had a shield?

Although everyone already knew that the Bloodborne curse was a soul-based game, they still found it novel when they saw these scenes.

In fact, the essence of soul-type games was in the combat system and level design. Whether these aspects could be done to the extreme would determine whether a soul-type game was authentic.

This was also why the players didn't buy any non-Chen Mo Soul games, because they felt that the battles, levels, and story were lacking.

Dark Souls was a game with an obvious personal style. It was hard to learn this, and often, it was like drawing a Tiger but not becoming a dog.

However, when they saw the Bloodborne curse, many players recalled the feeling they had when they first saw Dark Souls. Suffocation, despair, and darkness, but the soul of soul-based combat was still rooted in all aspects of the game.