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Hehehe!

Chen Mo started working on the design concept for Dark Souls.

In fact, Dark Souls was a game with very distinctive features. Whether it was the story's background, combat system, level design, scene design, side quests, or other aspects, they were all different from the games on the market.

It was a game with its own style, and Chen Mo's design document was mainly to explain two things to everyone.

The first point was that the core selling point of the game was the rich and varied combat system and the game's difficulty, which was a little too much for ordinary players.

In fact, these were all for the game's combat system. The players cracked the designer's conspiracies in complex levels and defeated powerful bosses to better make use of these combat rules and find fun in them.