On July 23rd, the lost treasure's game version did not miss its release as many players had expected. Instead, it started its trial run on time.
The GA had several Experience Stores in Europe and the United States. Some of the older players had also obtained pre-order and trial qualifications in the game cabin in advance, but players in China could not participate.
This was to be expected. Games had no borders, but the designers had their own nationality. When Chen Mo made a new game, wouldn't he first take care of the local players?
Although Chinese players couldn't play it, it didn't mean they didn't pay attention. Many Western students and Chinese people were actively trying out the game in the experience store, bringing first-hand information about the lost treasure to Chinese players.
At the same time, there were also a few trial videos of the lost treasure on foreign video websites, which were moved to China by some enthusiastic players.