The biggest flaw of Oasis 1.0 was that the games were not closely related to each other.
The players could improve their characters after clearing each scenario and bring some special skills into other scenarios, but there was not a perfect system that could integrate all the scenarios into one.
Of course, at the end of the day, it was still because there were too few game units. More than 300 games were far from enough. In the future, new game units would continue to be developed, possibly up to thousands. They would have to be constantly updated and revised. After that, they would have to build many platforms like the matrix shopping center to closely link the entire oasis together.
However, that was the goal of Oasis 2.0, and it seemed to be a long way off.
The computer screen lit up, and Jarvis said,""If the invitation list is confirmed, you can send it out now."
Chen Mo nodded,"okay, send it"