And of course their level. The base level of 1 was set as an average teenage human male of 16 years of age and the experience requirement scaled in accordance to the level, like a gamer system should, even though really, it didn't need to, at least not to the degree I made it. But I made it so with a purpose. A level up gave the host one free stat point per level to improve whichever stat they wanted, which, compared to all those system novels where just one level up makes the system's host into a demigod, is admittedly pretty weak. But there's a benefit I added.You see I made the level up feel good. And I mean goooood. Like high on cloud nine, first love's handjob good. It tickled every right part of the brain to make this shit more addictive than crack cocaine, even more than sugar. Learning from games like Genshin Impact and FGO, I knew people would do anything for that rush of good chemicals. So once the early-stage easy level ups get them addicted, they'll work like horses to earn more and more as the level ups become scarcer and scarcer. Truly devious, this scheme.
In This Corner Of The Multiverse
Anime & Comics · GoldFinger
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