Josh_Josh_2940
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Yeah, that felt really forced.
Time to make some 'fake' bullets.
It is suppose to be (110) not (120). But it still doesn't explain why levels 2-3 granted 30 points total. That should mean that all stat improve by 15 each level or each new level improves all stats by 10 * the previous level.
It feels like the author doesn't have a lot planned out and is making stuff up along the way.
Yeah I can't figure this out. I'm trying to think of a reasonable explanation. Maybe these goblins were a higher level? More likely the author is just giving random numbers to everything as they go. I mean the author changed the attack stat on a whim so maybe he changed the xp given from each goblin the same way.
Who knows maybe he gained xp for training with his daggers. Maybe he had 50xp at the start of the fight and each goblin granted 50xp.
Yeah I believe the math is wrong. If he had 0xp then the only thing that makes sense is if he got 100xp for the first kill because he was level 1. and 50xp for each kill after because he was level 2.
In a lot of fantasy stories, adding your blood to a mystical item can bind it to the user and unlock it's abilities. This happens more often in stories with a cultivation system.
Magic exist, maybe the rules of the world are different as well. Maybe it's more like a computer game. It might look realistic but behind the scenes a lot of things may not make sense.
Well I'm not sure how to put a spoiler tag so here's a warning. Spoiler below ...................................................................................................................................... I don't know if he unlocked the next class but luckily it seems that the author realized the mc needed a boost so he gave him an additional element. Not much synergy and kind of boring but it's a step in the right direction.
Well we finally got to see his darkness skills and they are a total disappointment. When he was level 50 the top players were doing 10,000 damage. Here he is twice that level with supposedly overpowered skills that the devs consider game breaking. Only they deal subpar damage and don't seem to have any debuffs. I'm going to skip ahead and see what the benefits the new class will grant him. Hopefully they will make his darkness abilities worth the huge cost he had to pay to play his currently gimped character.
Is that a spoiler or something or are you just making completely random assumptions? I mean night vision is nice and all but the darkness skills are going to need to deal insane amounts of damage or inflict game breaking debuffs to make up for everything. The domain cost way to much for a 50% defensive boost to only light or darkness. At the moment it just feels like the MC is getting screwed over repeatedly.
Something like this probably.
Same assassin more for the extra servant and stealth ability. I would have heavily invested in charisma. Probably would have picked carrier or mailman instead of blacksmith. One increase hp while the other increases dex. 30 Cha, 3 Dex, 1 Con and hope that the bonus stats land on one of the three.
That's what I was wondering. It just feels so forced.