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Very interesting so far as long as it maintains the quality which I think it will do and even be better in the future since it sets up a lot of stuff that will pay off
Their unique quests though assuming that the MC will be the only one ever with an attribute that helps him with getting these quests doesn't really make sense with how many players there are.
He got a quest basically immediately in the tutorial village, then got another one basically immediately in the 2nd village the one to find a princess.
So I guess reputation doesn't matter for quests at all, he didn't get a unique quest in the STARTING VILLAGE due to his reputation.
He's losing valuable time which could lead him to lose unique quests that only one person can do, first clear rewards, discovery rewards, realistically he's not gonna be able to monopolize them all since all of humanity plays it and eventually the catch up and due to the large amount of people atleast a few will get lucky stumble on a unique hidden rewards, unique mission. he doesn't have enough time wouldn't it make sense for him to get more rewards while they're still all unclaimed.
If anyone says it says he'll be a hero in the synopsis, it's not him being a hero that's the problem I enjoy shonen protagonists like Yuji Itadori but the MC doesn't feel human just a robot that does good things just cause.
So basically the author put the cliche shounen hero complex main character into jujutsu kaisen as a self insert no twists or uniqueness that really that makes it interesting unlike the original MC of Jujutsu Kaisen.
Dropped this is just stupid, you just sold the loot for 2k coins??? now you give exp and loot for only 200 coins. Idk what I expected from a webnovel trial read, but there's no way anyone would be this stupid right. Also why do you even need more federation coins right now. Your limiting your own early game, you have the advantage right now due to your future knowledge your eventually gonna lose it. Even just making the MC be a good person and help them out would be better than this stupidity.
Wow this game's design is really bad. Your automatically placed in a role based on your talent, but there's the chance of getting something like 5% for all passives. ALLL passives you can get a firearm passive+5%, defense passive+5%, in reality the talent grades don't really show how good the talents are. Like you could get an s grade talent that just gives you bonuses on a shovel. The sheer amount of focus they have on the grade doesn't make logical sense.