Gyyhor
Welp. Idk what to even describe myself so ima just leave you guys hanging :3
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Wait...couldn’t the mc get the title for this round using size manipulation? Because some animals can survive falling from any height as the terminal velocity being too low due surface area to volume ratio being very high, increasing the effect wind resistance has in slowing you down and having the impact get distributed and softened more. (points above increases the smaller you get) This may not be feasible however due to other factors that come with size change if you did shrink someone such as drastic body temperature change so this may all be a useless comment XD.
200 years of*
Nice reference u got there :3
True... That would make the power alot more op then. Guess I didn’t read the description properly before writing the comment XD.
This can be a blessing and a curse. blessing because it can allow any end game npc drop down to the players level Curse because any early game pc thats alot lower level can become end game and wreck you. one example is guards in a kingdom or empire. you will never be able to do anything since there are hundreds and they will always overpower you in a 2v1 due to only being a level lower
Get well ^v^
:D
Invincibility for meager 95 EP? seems a bit cheap for what I think it does considering the possible future fights with cosmics beings which even they, cannot claim the title of being indestructible. Also from previous chapters it took 50 EP to stop the self destruction of a fire elemental king so the scale of EP to be invincible would probably be higher by atleast 10 fold. Maybe make the invincibility be a damage reduction (25%) against all things instead? since ik you want to quickly make him op. you can always upgrade it later as well along with when to upgrade it by exponentially ramping up the ep neccesary to increase the %.
Attribute controller (can’t think of a better name) able to transfer one attribute to another, for example Strength to agility in order to gtfo from fights or strength to vitality or defence to tank damage. Upgrades: Increased types of attribute (defense, fire resistance. able to change attributes of a attack (physical, magical) or surrounding. Nerfs: the transfer rate when moving attributes to another.
owo new power ideas again? anyway speaking about the equiper perk. U know how in rpg games you can equip armour and rings that give you Armour and extra stats? Yeh just imagine that except the limit to how many things u can equip is infinite or just stupidly high. and heres another Simple but op power Reflect anything for the cost of energy
Thought of another one randomly XD Equiper: Able equip any amount of said item (e.g Armour, weapons, etc) and able to use all perks/skills along with all stats combined. An example would be having a hp potion for 20+ hp and then stacking 5 to get 100+ hp potion. Possible nerfs: Weight of every equipment is applied, X amount of equips per type, Durability is the mean of all equipment and when It reaches 0 will result in all equipment of that type to be destroyed, perks/skills have reduced performance, has to unequip each piece of that type. Possible buffs: synergy of skills will Increase performance of the type of equipment stat wise, able to equip more unorthadox things (structures, materials, planets if you go that far, etc), able to unequip the combined item.