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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · ゲーム
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450 Chs

Chapter 96: Two Key Issues in Construction Games (Please Subscribe, Please Vote for Monthly Tickets!)

Gu Fan actually took the whole blame, which was rather gallant of him. Strictly speaking, it should be half the responsibility of the design and half of the programming, after all, while Lilith did write in the design document that the Supervisor is very powerful, she didn't explicitly write that it wouldn't die!

Gu Fan concluded his remarks, "So, there are a total of eight critical BUGs, of which I have two pots. In these two pots, there is half a pot that I took on voluntarily out of a sense of duty."

"Actually, apart from these BUGs, there are other factors that lead to the creation of BUGs. For example, the high walls of the Divine Realm were lined with Heaven's Guardians, but it was also because of these Guardians that the merging mechanism with the Lost Ones was triggered, allowing players to cross the last distance and successfully fly onto the city walls, achieving the first-ever successful prison break."