webnovel

Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

NewComer714 · ゲーム
レビュー数が足りません
501 Chs

Small Success

In Tokyo, Japan.

After the "Sailor Moon" anime first episode was first aired, it sparked a diverse and vibrant range of emotions...

"Sailor Moon" resonated deeply with the kids and teenagers, especially the girls. The themes of friendship, courage, and fighting for what's right connected with the young audiences.

The vibrant visuals, catchy music, and empowering female characters made it phenomenal.

Anime critics even praised the show's innovative storytelling, engaging visuals, and well-developed characters.

However, when there is praise, there will be criticism.

The anime "Sailor Moon" faced criticism from certain parents and conservative groups who found the show inappropriate for children due to its fantastical violence, occasional suggestive humor, and non-traditional gender roles portrayed by the characters.

Following the release of the second episode of "Sailor Moon," even some feminist critics contended that the series reinforced traditional gender stereotypes despite its overarching theme of female empowerment. They highlighted the emphasis on beauty, romance, and domesticity juxtaposed with superhero action.

Meanwhile, at the Nippon TV headquarters, Akimitsu Ishizawa initially felt satisfied when he noticed the low ratings for the first episode of "Sailor Moon" compared to their anime "Mechanical Boy." However, a week later, when the second episode of both series aired, the tables turned. "Mechanical Boy" experienced a significant drop in ratings, while "Sailor Moon" saw a notable rise, as reported by "Video Research" or "VR."

"How is this possible? How could a seemingly unpopular and girly anime suddenly achieve high ratings?" Akimitsu Ishizawa couldn't help but express his confusion.

His nearby secretary adjusted his glasses and, arms crossed, remarked, "It appears we underestimated the anime 'Sailor Moon,' CEO."

Akimitsu Ishizawa nodded and replied, "It seems so. However, it's only the second episode. There's no true winner yet. 'Sailor Moon' may have a good rating for its second episode, but the same cannot be said for future episodes."

Upon hearing that, the secretary chose to remain silent this time, refraining from uttering any flattering words his boss would typically enjoy hearing. He understood that if his boss turned out to be wrong, he might get blamed for jinxing or something...

---

After the second episode of the "Sailor Moon" anime aired, many girls between the ages of 5 and 13 began imitating their hero, Usagi Tsukino.

In a specific park in Tokyo, Japan, a group of girls played together.

"Moon Prism Power, Make Up!!!" A 7-year-old girl mimicked Usagi Tsukino's transformation into "Sailor Moon."

"Moon Prism Power, Make Up!" Another 6-year-old girl followed suit.

"No! Kamiya-chan was supposed to be the villain, Queen Beryl!" The 7-year-old girl broke character and exclaimed.

The 6-year-old named Kamiya Ran shook her head and said, "No! I don't want to be the villain, Sakoto-chan! I want to be 'Sailor Moon'!!!"

Sakoto Ryo, the 7-year-old, disagreed.

The other girls also desired to be "Sailor Moon"; none of them wanted to play the role of the villain, Queen Beryl.

Disagreements arose among the girls before they all settled on portraying Usagi Tsukino, "Sailor Moon."

Similar situations unfolded in other parks and playgrounds where girls and even boys were imitating either "Sailor Moon" or "Tuxedo Mask." Some even insisted that their parents buy them costumes from KiShin Merchandise for kids and a stuffed toy of Luna from the "Sailor Moon" anime.

The influence of the girl-themed anime "Sailor Moon" is evident after just two episodes.

Although it has garnered only limited popularity among children and teenagers at the moment, its appeal is gradually growing among the broader audience.

Many anime studios were taken aback by the unexpected surge in popularity of "Sailor Moon," a girl-themed anime.

The fact that this anime, with only two episodes aired, is already impacting the youth and gaining popularity surprised industry professionals.

Some directors or animators from anime studios even found their own children enthusiastically talking about "Sailor Moon." This prompted those studios, initially underestimating the anime's female fan base, to reassess the potential of catering to a female audience in their future girl-themed anime projects.

However, anime industry insiders will have to wait and see the true potential of the girl-themed anime "Sailor Moon." In their estimation, "Sailor Moon" may achieve modest success as a KiShin anime, suggesting that it might not reach the same level as "Yu-Gi-Oh," but still attain a commendable level of success.

---

The Visual Novel Game with the new genre, "Ace Attorney," was finally released in the USA and EU.

As is customary, the release was delayed to ensure the availability of the video game in the US and EU versions.

Within a few days of gracing the USA and EU market for Gameboy Advance, the game garnered significant attention. Thanks to its charm, many kids playing the video game felt inspired to become attorneys, much like "Phoenix Wright."

Even teenagers and young people in high school were contemplating choosing law school to become attorneys.

The trend became so prevalent that some local authorities in certain countries recommended the video game due to its positive influence, especially when compared to the video game "GTA III"...

---

The video games for KS1 were gradually expanding in the library, not because KiShin was consistently releasing video games.

In fact, KiShin only released a few video games over the course of a few months.

Entertainment companies played a crucial role in developing video games for the 32-bit console. However, gamers eagerly awaited the release of KiShin video games for KS1. After a few months of anticipation, KiShin finally announced new video games to be released in Tokyo, Japan.

The titles revealed were "Tekken 3" and "Pro Skater." Though just two games, the announcement, especially the inclusion of "Tekken 3," originally an arcade release, left many gamers satisfied. Frequent arcade-goers in Japan were particularly excited to see another fighting arcade game adapted for console gaming.