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The 'main quest' of Arcadia was actually quite simple, or at least that was how it appeared at first glance.
The first and only part that could be completed within the beginner area had them look for certain clues about a missing girl in the wilderness, and then report them to the village chief to be issued the next mission.
Everyone could decide for themselves what these 'clues' could be, or if they were 'good enough' to justify quest completion, and the village chief would solemnly accept them all the same.
But Emilia knew that this was just a trap.
The rewards issued for this quest's completion were directly dependent on how 'good' the clues the player discovered were, and how difficult they were to find. And even the experience reward for the quest varied accordingly.