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The Cursed Trickster

It’s been 120 years since the world of Aegis became a reality to its players. The trickster, Morgana, spent a century of that time locked in The Underworld after sacrificing herself to save Aegis from her nemesis. Now, she has been brought back into the world that had forsaken her once, and while Aegis is back to its incessant cycle of chaos, all Morgana wants to do is go back to The Underworld and play board games. Forging new alliances, adopting a child, toppling empires, rebuilding kingdoms, confronting new and old adversaries, and uncovering the mysteries of the past century she spent away. Morgana might need to stay and end the cycle of chaos once and for all… --------------------------------------------- [The first chapter is the longest. Other chapters go from 1k - 1.5k words] [3rd person narration] If you want to see artwork of the novel, check out: caracasm.carrd.co

CaracasM · ファンタジー
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109 Chs

Abaddon

After the group's shock, Morgana began telling the story of how Abaddon started working for her.

Before the Red Calamity, meaning before Aegis was a game, the developers had added a new challenge.

It was a one-week event where players had to compete with each other by fighting in an "infinite boss gauntlet."

The rules were simple: A player would start from "stage 1," where they would fight a boss, and after successfully defeating it, they could move on to "stage 2."

Each stage was more challenging than the previous one, and whoever managed to get to the highest stage by the end of the week would win a special unique prize from the developers.

After Morgana won with a score of 350 stages defeated, she was given an item called "Abaddon's Bell," which explained how it worked in the item's description.

Once the owner rang the bell, they would make a contract with the Archdemon, tying them to their service.