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The Clear Crystal

Sorry guys! With all the crazy fires, not sure if I can maintain a steady schedule of releases. This week has been crazy. A group of friends undergoes the coming of age ritual. They explore the world and meet magical creatures and devious wizards. Join them as they discover their growing powers and a path that leads to their place in the world. Would they stay friends forever? Or will the truths they discover rend them apart.

WizardWands · SF
レビュー数が足りません
57 Chs

The Grand Magical Academy Tournament (part 2)

The next day's battle began with a caped girl from the Potions Making club against a boy with curly hair from the Spell Creation club. The commentator analyzed the similarities between the two clubs. First, both are versatile. New potions and spells are created every day to as solutions to problems. Second, both processes are relatively slow since a certain level of trial and error occurs before successfully developing a new spell or potion. Third, both take a preemptive approach. Since in battle, you are only as prepared as the number of potions and spell you have at the ready. You won't have the opportunity to create them midbattle. Finally, the effects of both potions and spell are only limited by the creativity of the creator. When you factor all of these components together, this means that the winner of the battle is almost decided by the one who has prepared the most.

Potion girl starts by drinking a potion that seems to give her more power. Waves of mana ripple through the ring even reaching as far as the audience in the arena. Spell girl begins chanting and creating hand formations that seems to turn her skin more rock-like. This allows her to resist the shoving force created by Potion girl. Spell girl starts drawing magic circles in the air and darts towards her opponent. Potion girl throws a bottle into the ground and the ring is filled with smoke. Those in the crowd with sensing abilities immediately activate them. Within the cloud of toxic smoke, the two girls are fighting at high speed.

Potion girl seems to be running slower and Spell girl is not giving her time to use her potions. Spell girl casts Earth crash and Potion girl runs into an Earth wall that appeared suddenly. Bottles of what could only be potions can be heard breaking as Potion girl collided with the Earth wall. Earth crash is a spell that makes things breakable. It was casted on top of the Earth wall spell for the very purpose of making the potion bottles break. Normally, potion bottles are reinforced with magic to ensure they don't break since it's the most obvious drawback of using potions. This Spell girl has found a way to undermine reinforced bottles and rendered the Potion girl powerless. The Potion girl was ready to give up when the Spell girl collapses due to the toxic smoke from earlier. The crowd erupts in deafening cheer once again. Here were two girls who found work-arounds to the obvious weaknesses of their respective fighting style. But in the end, the Potion girl prepared better by poisoning her opponent early on. As they fought, the poison flooded Spell girl's system more and more until she ultimately succumbed. To add insult to injury, Potion girl gives the tournament medics the antidote to the poison. Again, highlighting just how much she has prepared for this fight.

Potion Making was something that Ellie has never considered before. But after this battle, how could she not?! She makes a mental note to register for this class as soon as the tournament is over for the day. The other three were also surprised as they have never seen how potent potions can be in warfare. They knew of healing potions but this was on a whole different level of Potioneering. If anything, they developed a respect and slight fear for the art. Meanwhile, Terrick and Bryce are freaking out completely lost in the frenzy of the crowd. Althea, on the other hand, is considering the Spell Creation class. For a person who has strong healing powers, poisons are of little threat to her. But she could see that with 5 elements under her belt, the possibilities of creating complicated and multi-elemental spells could make her a monster in the battle field.