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Terra Nova Online : Rise Of The Strongest Player

"Fake it till you make it" It was a phrase that became Leo's only hope for survival as he was forced to play the role of the biggest big boss when he was nothing more than a small fish. Set in a world where Earth is riddled with natural disasters and humans must migrate to new planets onboard massive arc ships, this novel follows the journey of the Skyshard brothers Luke and Leo as they fight against their fate and rise to the top from the lowest of lows. --------------- A/N - This novel will explore the concept of misunderstandings and a MC whose real strength is over exaggerated through a rigged system. It will be a humorous blend of concepts such as Sci-Fi, Fantasy, MMORPG and Slice Of Life into one novel. If you are tired of conventional novels and are looking for something new, This book will definitely satisfy your itch, so please give it a try! Discord - https://discord.com/invite/PPhnY3ZAqH

Raj_Shah_7152 · ゲーム
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761 Chs

Changing Meta (2)

Due to the evolving meta of the game, guilds and player organizations became informally classified into four distinct ranks based on their size, assets, and influence.

At the lowest level were the [unranked] guilds. These were small groups, often consisting of just 15 to 20 members, who banded together mainly for protection.

Without any significant assets to their name, these adventurer groups were formed primarily to avoid being harassed by stronger guilds while hunting in the wild.

However, their lack of resources and influence kept them on the fringes of the game's competitive landscape.

Next were the [tier 3] guilds. These organizations typically had around 1,000 members and possessed at least one asset, such as a dungeon or a controlled hunting zone in the wilderness under management.

While tier 3 guilds had the capability to raise their members' levels to match the global average, they often struggled to push beyond that threshold.