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Talents of Ascension

In the year 1989 of the Imperial calendar, the world was forever changed when mysterious dungeons began to emerge across the planet. These dungeons, teeming with monsters and perilous challenges, brought chaos and destruction to humanity. However, they also bestowed upon a select few individuals extraordinary powers known as "talents." The discovery of these talents sparked a new era of civilization, where individuals with unique abilities, ranging from superhuman strength to precognitive insight, emerged as heroes and champions. Among them, the most coveted talent was known as "Adaptation," granting its wielder the ability to evolve and overcome any obstacle, growing stronger with each challenge faced. But with great power came great peril. As talents flourished, so too did the machinations of gods and demons. From the celestial realms to the depths of the underworld, divine beings and malevolent entities sought to manipulate the talents for their own ends, using humanity as pawns in their cosmic game of power. Amidst this turmoil, a diverse cast of characters emerges. From the humble beginnings of a novice talent user to the legendary status of an apex master, their journeys intertwine as they navigate the treacherous landscape of dungeons, divine intervention, and demonic influence. As the world teeters on the brink of chaos, alliances will be forged, betrayals will be revealed, and destinies will be fulfilled. Against the backdrop of a world in upheaval, the true nature of talent and the fate of humanity hang in the balance. Talents of Ascension is a gripping tale of adventure, ambition, and the indomitable spirit of humanity in the face of adversity. In a world where power defines destiny, who will rise to claim their place among the stars, and who will fall into the depths of oblivion?

EldenTerror · ファンタジー
レビュー数が足りません
6 Chs

The Beginning

Imperial Calendar 1989. It was a day etched into history, the day when the fabric of reality seemed to tear, and from its seams emerged the first dungeons. These sprawling labyrinths, filled with untold dangers and mysteries, were harbingers of a new era, an era where the ordinary would become extraordinary, and the mundane would give birth to the miraculous.

As the dungeons manifested, they brought forth not just peril, but also power. A select few individuals, touched by the chaotic energies coursing through these otherworldly constructs, found themselves endowed with abilities beyond comprehension. These abilities, now known as talents, varied in form and function, but they all shared one common trait: they grew stronger with use.

Among the myriad talents that emerged, none rivaled the sheer adaptability of the aptly named "Adaptation." Its wielder, known simply as the Strongest Barbarian, possessed the ability to adapt to any circumstance. Whether it was surviving without sustenance or breathing in the vacuum of space, the Adaptation user could thrive in environments where others would perish. They could even harness the power of the sun itself, absorbing its radiation like a modern-day Superman.

Yet, the Adaptation user was not alone in their prowess. Across the land, individuals with talents as formidable as their own emerged. Among them were the users of "Bringer of Victory," who could perceive the optimal path to triumph in any endeavor, be it a strategic game or a battlefield. And then there were those whose strength lay in the unbreakable bonds of friendship, a rare talent indeed. Legends spoke of friendships so potent that they could defy fate itself, overcoming any obstacle in their path.

Even though they repelled the monsters with the help of user adaptation and bringer of victory, power of friendship. While there were earthly talents, there were also heavenly talents and demonic ones. But the strongest were the enigmatic "question mark talents." The power they wielded was unparalleled, surpassing even the mightiest of talents. However, with great power comes great risk. While other talents faced the danger of attracting monsters within dungeons, the allure of the question mark talents was even greater. Thus, while they could grow faster and stronger, their risks were proportionally higher. Many who possessed question mark talents met untimely ends, becoming a threat to themselves. Consequently, numerous individuals attempted to escape and conceal their abilities. Yet, when a dungeon outbreak occurred, they became prime targets for the rampaging forces within.

In the hierarchy of talents, they were ranked with a letter system, from the weakest at -E to E, E+, -D, D, D+, -C, C, C+, -B, B, B+, -A, A, A+, -S, S, S+, -SS, SS, SS+, -SSS, SSS, SSS+, to the pinnacle represented by "EX." Each letter denoted a level of potency and mastery, with EX reserved for those whose talents transcended conventional understanding, capable of reshaping the very fabric of reality itself.