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Sword God Reincarnation: Takemikazuchi Tensei

Gods sought entertainment, thus, they introduced a game of "Reincarnators." Only one can become a veritable "God." Haruto Sakamoto, known by his friends and family as an unmotivated bastard. He spent his time as a shut-in playing numerous RPGs or engaging in pornography. No real goals in life. The first time he gets motivated to save a beautiful girl, he dies by stabbing. Then, he is reincarnated into a new world, a world of Swords, Guns and Magic maybe this is indeed his chance to make up for his previous life. He had the privilege of keeping his memories, could you imagine a perverted man in his late forties within the body of a child. That's exactly who Haruto became. He was reborn as Archibald Pendragon. In every part of the world the name Pendragon is a well known one, after all it hails from the king of Camelot and the one who slew the dragons that terrorized them. But, Archibald wasn't born to that branch of the family, instead to the lower of the three houses under the name Pendragon. Yet, he was born with the genes of the Sword God, something unknown to him. This grants him the advantage of intense skill with a sword and high physical prowess, how does he survive in this new world? As the story goes on, Archibald discovers he's not the only one who reincarnated into this new world. There are “others” some stronger and others on a dimensionally higher level. But he just wants to live a peaceful and honorable life, will that be possible when Gods seek entertainment? Find out... [Another WSA entry for you to read, I put a lot of work into it so please give your support]

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102 Chs

Information. (Incomplete)

This chapter serves as a summary of knowledge about the world of the novel. It contains information that is progressively revealed within the story and is culminated here for ease of understanding. Please be aware that it may contain minor spoilers. The world of the novel is complex and rich in detail. From the geography of the land to the intricacies of the political system, every aspect has been meticulously crafted to create a fully-realized world. The characters that inhabit this world are equally well-developed, with unique personalities and motivations. As you read on, you will discover the secrets and mysteries that lie within this world, and come to understand the forces that drive its inhabitants.

— Mundane References:

[Classes]

Any race must fall under one or a number of classes here, there is no deviating from it. Anyone who isn't under this class is known as a "Mundane" as they do not practice magic of any form. Then others who use phenomena of these classes are referred to as "Deviants." Although very rare.

~ Martial: These individuals possess the unique ability to utilize their body as an extension of mana, resulting in physical combat that is enhanced by mana. This, in turn, leads to more damaging attacks. They are also referred to as "Kombatant," although this nomenclature is no longer in use. While they may not possess as much mana as other classes, they are able to compress their mana and deliver it in small yet strong bursts of physical force. It is recommended that they begin training at the age of 10 and focus on meditation from ages 5 to 9, although the latter is not commonly practiced.

~ Swordsman: An individual who possesses great skill in the use of swords. It is noteworthy that, just as the fist is an extension of mana for a Martial, the sword is an extension for these individuals. They are blessed with immense physical abilities and a more than moderate mana capacity, although not as much as a Magus. It is widely acknowledged that they have the best Object Control. It is recommended that they begin practicing at the age of 10, as this is when their bones are fully developed and their Object Control is at its highest.

~ Magus:  It is a term used to refer to warlocks or witches. While some prefer the term Mage, both are accepted. Magus are known for their low physical strength, but they are highly skilled in the use of magic due to their large mana pool. They can begin to practice magic as soon as they understand the theory behind it, and if they start young, their mana increases significantly.

~ Magic Gunners: They are individuals who specialize in the alchemical formation and use of guns. They possess exceptional target accuracy and a mana pool that rivals that of a Magus, allowing them to project their mana through their magic guns. Despite being an underlooked class, their effectiveness depends on the type of gun they use.

[Ultrantural Classes]

It is a fact that achieving this certain status can be difficult and rare. In order to attain this status, one must be born of parents from different classes and although difficult, must be able to access both elements. However, it is not impossible to achieve this status, as some individuals have accomplished it even at an older age.

~ Sword Magus: This is a Swordsman who can use both a magic sword and magic spells.

~ Martial Magus: Extremely rare, as Martials have lowest mana pool of the four classes, but not out of the realm of possibilities. They can use combat techniques assisted with magic.

~ Sword Gunner: As the name dictates, can use both a sword and gun of magical origins.

~ Sword Martial: Uses both a sword and combat techniques.

~ Martial Gunner: Extremely rare, as a result of mana pool magnitude. It involves Martials who can also apply guns into their fighting methodology.

There are no Magus Gunners or whatever bizarre name combination one would like to think of as they both fall under marksmanship in a sense. And since both classes are similar they cannot be one. As the principles of classes state a difference must be identifiable to make a class of such type.

[Irregular Classes]

~ Paragon: The rarest class granted to only those born with Rayman Factor. As such they are blessed with the ability to advance in many techniques. This enables them to make use of Martial, Swordsman and Magus all at once or Swordsman, Martial and Gunner.

Magus and Gunner class cannot coexist as one class.

[Ranks]

For each class there is a respect rank to follow. And they are listed below.

~ Martial

(God > Arcnet) > 5th Technique Martial > 4th Technique Martial > 3rd Technique Martial > 2nd Technique Martial > 1st Technique Martial.

~ Swordsman

(God > Paladin) > King > Saint > Grandmaster > Master > Disciple > Advanced > Intermediate > Savant > Initiate.

~ Magus

(Magus Emperor > Magus King) > Domain Magus > Grand Magus >  Senior Magus > Advanced Magus > Intermediate Magus > Junior Magus > Initiate Magus.

~ Magic Gunner

Gunz Lazar > One-click Handler > Master Handler > Advanced Handler > Initiate Handler.

[Tiers]

This method of measuring the strength and defensive capabilities of individuals, realms, artifacts or magic theories is a highly effective system. Originally used solely for scaling levels of attack, it has evolved into a simplified and comprehensive tiering system for all aspects of mana phenomenons. The system is widely approved and has become a standard for accurately assessing the power of various entities. Its development has proven to be a significant advancement in the field of mana phenomenons.

Monochrome > Scarlet > Gold > Amber > Jade > Cerulean > Azure > Heliotrope.

[Class Artifacts]

A general name attributed to the classes; Swordsman, Magus and Magic Gunner. A Martial doesn't use class artifact and hence have no use to be mentioned amongst the three. These artifacts can either be Divine artifacts or Secular

~ Archive: A book of spells used by Magi.

~ Velgrynd: An official or alternative name for magic swords.

~ Handle: Projectile weapons used by Magic Gunners. They come in size of pistols, rifles, snipers and cannons. A sub-type would be a Switcher which are guns designed with the secondary feature of switching into a melee weapon.

~ Object Control: How much authority a user has over their artifact and the higher it is, the better control they have over it. It is scaled from 001 to 100. Once the object control is of the required mark, one is able to use their will power alone to control the motion of their artifact.