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Sacrifice's Rise: I Became Invincible After Entering Godslayer Temple

Update Daily! 9 AM PST ---------------------- John Foster, a top expert in a certain gaming studio, who once offended a trust-fund baby. As a result, he was framed and bound with the worst talent-"Sacrifice", in the new game "GODSLAYER" upon the game's launch day. John was the only one among the sacrificed who insisted on not deleting his character. Supposed to be sacrificed to The Devil, John persisted in his quest. After being killed multiple times, he still charged towards The Devil with his flesh and blood! [Ding: You have been killed, losing 10 points of Weapon and Equip durability.] [Ding: You have been killed, losing 10 points of Weapon and Equip durability.] ... After multiple failures, John was surprised to find that his skills and Exp were improving rapidly as he fought The Devil! A few months later, when players worldwide were busy leveling up, a system notification struck like thunder: [Ding: 'Anonymous Player' successfully killed the World BOSS - Devil 'Azazel', earning the First Kill reward!] ---------------------- WSA 2023 Entry! Please show your support if you enjoy the story! How can you show your support? Gift Power Stone! 150=1 bonus chapter 200=2 bonus chapters 500=3 bonus chapters Bonus release will drop the following week!

White_Ink · ファンタジー
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690 Chs

Chapter217-Adam's Obsession and the Hidden Class, Sea King Mage (1st update, Cheer me with Power Stones!)

In the game Godslayer, the number of backpack slots is generally fixed. 

They don't automatically increase as a player's level rises. 

The default setting typically starts with 150 slots. 

After which, at various town storage managers, players can pay to expand their backpack space, with the maximum capacity reaching up to 300 slots. 

This limit was, for all intents and purposes, the absolute maximum for every player.

For those at the beginning stages of the game, a backpack with 300 slots seemed more than ample. 

However, as the game gradually evolved and transitioned into the mid and late phases, that number was simply not enough. 

The growing collection of items, equipment, supplies, consumables... each took up a significant portion of one's storage space. 

For the players, resolving this issue seemed almost impossible.