A/ N: This is going to be short so I will just write a detailed description of this weapon which I will explain in this auxiliary chapter. Essentially The Ebor Nocturnal Nexus is MC's strongest weapon. I won't make this weapon too op so I will add limitations.
Ebor Nocturnal Nexus (Bracelet Form):
Physical Appearance: The Ebor Nocturnal Nexus, in its bracelet form, appears as a modest piece of wrist jewellery. Its surface is unadorned and unremarkable to the casual observer. Three Ebon Eclipse gem embryoids are evenly spaced around its circumference. When dormant, these gems show no indication of their latent power.
Functionality: In this state, the Ebor Nocturnal Nexus is a passive ornament. It cannot launch attacks or exert any offensive capabilities. It serves solely as an accessory, concealing its true potential.
Limitations: The bracelet form is inherently non-combative. It only serves as a vessel for the latent power contained within the Ebon Eclipse gem embryoids.
After being transformed into Nebuliths, it needs to be charged again before it can be utilized in its towering form. Remarkably, it is nigh impossible to destroy this bracelet, ensuring the preservation of its power.
Nebuliths: The Tri Sentinels of Death (Towering Form):
Physical Appearance: The Nebuliths are a result of the Ebor Nocturnal Nexus's transformation. When fully charged, the bracelet splits into three distinct parts, each evolving into towering structures reaching a height of 888 meters.
These imposing structures exude an eerie autumn-red glow, mirroring the colour of the charged gems.
Charge Requirements:
0-33.33% Charge: Summon one Nebulith.
33.34-66.66% Charge: Summon two Nebuliths.
66.67-100% Charge: Summon all three Nebuliths.
Functionality at Various Charges:
0-33.33% Charge: Even at 0% charge, the Nebuliths can be summoned, but their damage output is minimal. They possess the ability to inflict only minor injuries, insufficient to pose a serious threat to adversaries.
33.34-66.66% Charge: As the Nebuliths charge within this range, they gain the power to summon two of the three towers.
66.67-100% Charge: When fully charged at 100%, the Nebuliths can summon all three towers. At this point, their relentless crimson Death Light beams become lethal, with the potential to kill Zenith-rank adversaries. They pose an overwhelming threat on the celestial battlefield when operating at full capacity.
Partial Charge: As the Nebuliths charge, their destructive potential increases. At intermediate charge levels, they become more formidable, with the ability to wound and incapacitate adversaries, even those of Zenith rank.
1-25% Charge: A gradual increase in damage output, reaching about 10-15% of its full potential.
26-50% Charge: A more noticeable increase in damage, reaching about 40-50% of its full potential.
51-75% Charge: A substantial boost in damage output, reaching about 75-85% of its full potential.
76-99% Charge: A significant increase in damage, reaching about 95-99% of its full potential.
100% Charge: When fully charged, the Nebuliths are at their deadliest. Their relentless crimson Death Light beams become lethal, with the potential to kill Zenith-rank adversaries. They pose an overwhelming threat on the celestial battlefield when operating at full capacity.
Power to Challenge Zenith Ranks: The Nebuliths are not to be underestimated. Their towering presence and formidable powers make them imposing weapons.
Even at minimal charge levels, they can summon their Death Light beams, which, when fully charged, possess the potential to eliminate Zenith-rank entities, demonstrating their capacity to challenge god-like beings.
Skill1 (Death Light Emission): The death light emitted by the Nebuliths is autumn-red in colour, instantly locking onto their targets like a relentless eye.
This Death Light possesses an inherent quality, a strong breath of death, which is a special energy that forces even a Zenith-rank adversary to consume a significant amount of their energy reserves.
Blocking the Nebuliths' attack continuously is not advisable, as it can quickly drain an opponent's power. This feature enhances the Nebuliths' effectiveness in combat, even against formidable foes.
Skill 2(Overdrive Mode):
When activated, the Nebuliths can enter an Overdrive mode, which allows them to continuously emit their Death Light beams for an extended period.
In this mode, the Nebuliths become relentless weapons of mass destruction, ideal for combating large hordes of adversaries or holding a strategic position against overwhelming forces.
Functionality in Overdrive Mode:
Continuous Death Light Emission: In Overdrive mode, the Nebuliths emit a relentless stream of their autumn-red Death Light beams. These beams lock onto multiple targets, making them particularly effective against swarming adversaries or densely packed enemy formations.
Energy Depletion: However, the continuous emission of Death Light beams consumes the Nebulith's charge at an accelerated rate. The power reserves deplete rapidly in this mode, limiting the duration of Overdrive.
Strategic Use: Overdrive mode is best suited for critical situations where the Nebuliths need to hold a position, defend against a massive enemy onslaught, or create a barrier of deathly energy. It can also be used as a last resort when facing overwhelming odds.
Deactivation: To deactivate Overdrive mode, the user can simply command the Nebuliths to cease their continuous emission of Death Light beams. Once deactivated, the Nebuliths will return to their normal mode, and their charge will reflect the energy consumed during the Overdrive phase.
Limitations: Despite their formidable offence, the Nebuliths have vulnerabilities. They are fragile and cannot sustain continuous attacks. A single well-placed strike from a Zenith or Nirvana-ranked adversary can shatter them.
They also have a limitation in terms of range. Each individual Nebulith, even when fully charged at 100%, has a limited range that extends up to several kilometres, but not to the extent of spanning continents.
When all three Nebuliths are summoned in their Unified Configuration, their combined range can cover a vast area, but it is still within a reasonable distance, typically reaching up to several hundred kilometres.
When damaged beyond their capacity, they revert to their original Ebor Nocturnal Nexus form, returning to their owner, where they can be charged again to regain their formidable power.
Energy Consumption: When you summon all three Nebuliths at once with a 100% charge, there is a significant energy consumption rate.
The power required to maintain this unified configuration drains the Ebor Nocturnal Nexus at a faster rate. For instance, when you transform all three towers, the energy reserve may decrease rapidly, limiting the duration of their operation.
Efficiency: On the other hand, summoning a single Nebulith with a 100% charge consumes energy at a relatively slower rate. This makes it a more efficient option when you don't need the full might of the Tri Sentinels and want to conserve energy for extended battles.
A/N: Do you guys want some artwork for this, though I won't guarantee they would be good cause I am not good at drawing?