No one mocked the competitors or disdained them in their moment of weakness. Many understood that they must have gone beyond a certain threshold of safety in order to win, which reminded the viewers new to the game that they were in a virtual world that was connected to their real bodies.
As one could imagine, with how realistic and intense Boundless was, many had long since forgotten that they were hooked up to virtual devices and had become extremely immersed in the experience. Heck, even reincarnators like Draco and Eva often forgot this simple fact, that was just how powerful Boundless was.
Soon, the rankings were shown for the top 30 countries.
1st – England: 38th Floor, 76%, 3876 points.
2nd – Mexico: 38th Floor, 54%, 3854 points.
3rd – Central Country: 38th Floor, 43%, 3843 points.
4th – Canada: 38th Floor, 12%, 3812 points.
5th – Italy: 36th Floor, 98%, 3698 points.