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Global Game: AFK In The Zombie Apocalypse Game

Fang Heng was transmigrated to a parallel world and his soul was forced into the body of a man who had just committed suicide. Huh? What? Every human here was being forced to join a game? Those who refused would be killed? Wait? This suicide dude was a pro gamer? He had the highest S-rank talent sill, the Zombie Clone? Damn! The S-rank skill evolved! My zombie clones could auto hunt! [Your zombie army has crafted Wooden Axe x720 when you were offline. You have received 1921 experience points for the Basic Crafting skill.] [Your zombie army has chopped down 27,821 trees and gathered 128,973 pieces of wood while you were offline. You have received 2,171,921 experience points for the Basic Wood Chopping skill.] Just as the rest of the players were struggling to survive in the zombie apocalyptic game, Fang Heng's zombie clones were starting to clear every resource out of the forest. Hm... What an interesting game!

Empire Black Knight · ゲーム
レビュー数が足りません
2567 Chs

Danger Perception

編集者: Nyoi-Bo Studio

[Hint: As the first player in this world to complete a super-large shelter, you have obtained a random B-class skill book*1 reward.]

[Hint: You have obtained a skill book: animal instinct-danger perception (soul binding).]

"Eh? There's such a good thing? I've never heard of it before."

Fang Heng muttered to himself.

There was a skill book in his backpack.

Item: Animal instinct-danger perception (soul binding).

Type: Skill book (player has not mastered this skill).

Description: Skill that can be mastered after learning: animal instinct-danger perception, player's basic perception attribute +10, it is easier for the player to detect the impending danger.

Description: Soul binding, not tradable.

"Good stuff! I got basic attribute 10 points just like that!"

Fang Heng tapped the skill book on his head and a faint light lit up.

[Hint: Player's learning skill: animal instinct-danger perception (Level: Max).]

[Hint: Under the influence of the skill, your basic perception attribute +10.]

"Eh?"

After learning the skill, Fang Heng immediately noticed the change.

It was an indescribable feeling.

He felt that the world seemed to have become clearer.

He could see clearer than before, and he could hear further.

Perhaps this was the effect of the perception ability.

"In actual combat, I should be able to aim more accurately using the gun than before, right?"

Fang Heng shrugged, quickly getting used to this change.

According to the plan, Fang Heng would only temporarily use the shelter as a storage point. He, Liao Bufan, Liu Lin and the others would stay in the prison's Building No. 3 for now.

After all, the basement was a bit far from the ground, and running up and down was troublesome.

"It's finally done!"

Step by step, he had reached this day. Looking at the newly built shelter, Fang Heng still had a great sense of achievement.

"Building the shelter is only the first step."

Fang Heng whispered.

He had a foothold in the game now.

He was still far from a real foothold!

Fang Heng cheered up.

Next, it was time to think about recruiting.

Fang Heng walked to the corner of the shelter and opened the construction page.

Item: Large survival radio station.

Description: There are still a lot of survivors in the apocalypse. You can try to summon them through the survival radio station.

Construction requirement 1: Player has a small or higher level shelter.

Construction requirement 2: Player's basic production level must be Level 3 or above.

Fang Heng spent ten minutes completing a large survival radio station and placed it in the corner of the shelter.

The survivors in the description referred to ordinary NPCs.

As the owner of the shelter, Fang Heng could recruit NPCs through the survival radio station to work for the shelter.

Ordinary NPCs only had the most common skills, such as felling, manufacturing and so on. They did not have the same talent as players.

Their basic attributes were no different from rookie players' Level 1. Moreover, their learning ability was low and the efficiency of upgrading skills was extremely slow.

They also had a limit to their energy points. They needed rest, food and clean houses to live in...

Once these things were lacking, their sense of belonging would be reduced.

Once it was reduced to a certain limit, the survivor NPCs would choose to leave the shelter voluntarily, which would affect the popularity of the shelter.

Fang Heng felt that when these ordinary NPCs worked, they would be attacked by the zombies and split into pieces.

As long as Fang Heng dared to let them go out and search for materials, they would die in the wild!

100% mortality rate!

Although these survivors had great limitations, they also had advantages.

They had much higher intelligence and loyalty than the zombie clones.

Fang Heng was sure of one thing.

Players would betray them.

But the NPCs that were controlled by the system would never betray them.

In the game, there were more than one or two incidents where a large guild exposed a certain player's betrayal.

Large-scale incidents such as Mission: Impossible, Honey Trap, Black-and-White and Infernal Affairs happened almost once or twice a year. Even the federal government intervened.

It was common for some large companies to be betrayed and go bankrupt.

All kinds of events would cause a stir among the players and become the gossip of the public.

There were too many scandals!

Fang Heng had made plans for his future.

He would use NPCs to act as guards of the shelter to eliminate internal threats.

Fang Heng walked to the radio station and turned on the survival radio to enquire.

Shelter owner: Fang Heng.

Shelter level: Super-large.

Shelter attractiveness: 29 (this value is related to shelter size, resources, military strength, cleanliness and the satisfaction of the people in the shelter).

The current number of survivors available for recruitment: 3 (every 3 days, 3 survivors will be available for recruitment; the current maximum number of survivors stored: 29).

Description: The more attractive a shelter is, the easier it is to attract survivors to seek refuge. Once a survivor leaves the shelter, the number will decrease slightly for some time.

This was Fang Heng's first time coming into contact with the game recruitment system.

In his memory, in the previous server, he had only built a small single-person shelter, so he was unable to recruit survivors.

The more troublesome thing was that NPC survivors were also counted by 'heads'.

With one more NPC survivor, the shelter's capacity would be +1.

What was worse was that the newly recruited survivors were all hungry.

In the early stages, normal players really could not afford to feed them.

Fang Heng waved his hand and recruited all three survivor NPCs through the radio station.

Anyway, he had the zombie clones now, so the shelter had plenty of materials, so it was not a problem to provide food for these refugees.

Because of the existence of the zombie clones, they did not need so many ordinary NPC survivors. They only needed a few people to maintain the cleanliness and daily operations of the shelter.

At most, they could wait until the shelter was expanded before continuing to recruit more.

After the recruitment was completed, they could do all the chores and transportation in the prison.

They were much smarter than the zombie clones and they worked very hard.

Soon, three refugees appeared at the entrance of the prison.

Fang Heng brought them back to Building No. 3 of the prison and gave them enough food.

"Thank you so much. The zombies outside are too scary. I haven't eaten for days! I will repay you!"

"Thank you, Fang Heng. Thank you so much for letting us stay in the shelter. We will do our best."

A blonde female survivor was very grateful and thanked Fang Heng.

"I have plenty of food here, but this is not for free. You need to work for the shelter in exchange for protection."

Fang Heng pointed to the hall on the first floor.

"I need you to be responsible for cleaning up and sorting out the materials."

"Clean up a few rooms as soon as possible. You can each choose a room to live in."

"Okay, we will do it as soon as possible."