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Global Awakening: Monster Taming Necromancer

Climb the Tower. The path to power is ever growing, immeasurable. A peak above a peak, above a peak. There is always the next peak to look up to. A place where dragons eat dragons. In this world where a catastrophe known as "Global Awakening" gave humans different magical abilities to fight the dungeon and monsters that invade earth, Jael is among the weakest—one of the Half Awakened, struggling to survive through odd and humiliating jobs. However his dream of climbing the Dungeon Tower won't be forever buried because a WILL has been left behind. An intent put into a spellbook that's been waiting for just who to claim it. In this golden era of worlds, all eyes are on the Dungeon Tower, where everyone seeks to become its master. "What do you desire? Money and wealth? Honor and pride? Authority and power? Revenge? Do you want to reverse your failures? Or something beyond them all? Whatever you desire—it is here. If only you climb." Follow Jael’s journey as he ascends the Dungeon Tower, determined to create a new legend for himself.

DukeWriter · ファンタジー
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137 Chs

Arin and Kaidos

Zones are always locked in time and space. But Zones like the black castle, in which the original owners have already made provisions are even different.

The spirit in such Zones where the original owners gave power to oversee it has absolute power in it. They draw power directly from the influx of mana– the time-space that made zone a thing.

To remove the hold of the spirit and temper with their power, all you need to do is split apart time and space and create an outside interference. And the easiest way to do that is to open a portal directly to the outside.

Now, the amount of power needed to open a portal like that from inside an unclaimed zone is astonishing. In an Iron zone, you need to be at least Gold. Or use a gold artifact.