"You asked me to pull out a gold bar for you without hesitation. Judging from the prestige that Carmel showed at that time, you should not had such confidence. right?," Rohr immediately further explained his problem.
Surprised that Rohr would take the initiative to think about such a complicated issue, Ian's face couldn't help but stiffen for a moment, and then he slowly spoke: "The reason why I have the confidence to instigate the guards of Carmel is because..." Ian thought.
It took a while before Ian translated this ancient saying from the past life into the common language of Westeros: "People don't worry about the number but the inequality."
"The people don't worry about the number but the inequality?" Rohr repeated. "I don't quite understand what this means."
"Do you know why I want you to throw the 80 gold dragons over?" Ian asked immediately.
"I can't get too close, lest those mercenaries become wary," Rohr guessed.
Half correct. Ian did not say these words: "It's because I want the mercenaries who are still staying with Carmel to see that their companions are dividing the money. They are carving up the the golden dragon coin's scattered on the ground .
You know, in the eyes of the group of cronies in Carmel, the mercenaries surrounding me at that time were just a bunch of losers, outright traitors, and scum. But it was this group of scum who had been fighting with them just a moment ago. The same old guys suddenly got a huge sum of 80 gold dragons.
How many times did they go through life and death before they could earn back some silver deer that were barely enough to show off a few times, and this group of people did nothing - really in the sense that they didn't do anything, they just came before me and swore an oath. There was no fighting, no risk, and no injury.
These traitors each got more than 10 golden dragons for nothing without doing anything, but they gained nothing because of their loyalty and honor. And I want to let them watch the traitors share the money, I want to kill their hearts!"
Rohr didn't speak, but his expression betrayed his surprise.
"And just when the hearts of Carmel's guards were occupied by jealousy and regret," Ian slowed down his tone and continued, "I will once again give them a chance to get money, and added weight, the bounty of 80 gold dragons was increased to 150, and the possibility of becoming a knight was also provided, and then boom! The defenses in their hearts shattered"
After listening to Ian's words, Rohr was stunned for a long time, then lowered his head and said respectfully: "Thank you for clarifying my doubts."
Ian smiled back. He was very satisfied with the result of this conversation.
Although he said it eloquently, he actually just summed it up in few sentences and said it with confidence.
Because things have happened, and he had succeeded, then everything he say's is right.
As for the confidence to instigate a rebellion against Carmel's personal guards?
Stop making trouble, what kind of confidence can he have? He just gave it a try.
If we really want to talk about confidence, he just has the confidence to instigate a rebellion and then run away. It's was just his confidence in how good the king road's were in this area and how good the horse he took from countess Herian.
As he said before, there are only five horses in Carmel. As long as he turns around and runs away, Carmel can only bring four people to chase him.
With the strength of Kith and Rohr, it may be difficult to fight 15 mercenaries, but there will definitely be no problem in fighting five. After all, they are top notch units that can be ranked on the same level as [Warrior's Son] and [Crow's Tooth Guard]!
Later, Rohr and others also confirmed this in the battle. The two of them fought against four mercenary cavalry, including Carmel, and it was as easy as killing a chicken.
Of course, it was impossible for him to say these words to Rohr.
The reason why he explained this to Rohr was to improve his image in the other party's mind.
After all, Rohr does not feel like an NPC with AI, but more like a normal human being with the ability to think independently. For such an NPC, Ian needs to rely on his own abilities to maintain the other's loyalty.
"Rewarded NPCs, you can be sure of their absolute loyalty," Annie's voice suddenly sounded in Ian's mind, refuting Ian's speculation.
"Oh? How can you guarantee it?"
"The S class NPCs rewarded by the system are all religious warriors trained by the organizer in this world from childhood. Their loyalty will even exceed that of the Unsullied."
"Trained by the organizer? No wonder there will be professions that have long since disappeared." Ian nodded thoughtfully.
"In their understanding," Annie ignored Ian's words and continued to explain, "the players assigned to them to serve are the incarnations of the gods they believe in, so although all reward NPCs are living people, they also have a variety of different life experiences, but they will remain absolutely loyal to the selected player and will not question any of the player's decisions."
"It's equivalent to using religious brainwashing to explain the competitive behavior between players?" Ian understood a little bit. "In this way, the core NPC, who is the player's confidant, will not be surprised by the player's weird behavior of chasing and hunting each other without a logical reason.
Do you doubt knowledge that does not belong to this era? But why do you have to create a group of aborigines to be NPCs? Wouldn't it be enough to just put a group of androids who are the same as the players and then add an AI to them?"
"Our laws prohibit it. Putting AI into androids," Anne explained, "In short, using the aborigines of this world as NPCs will help improve the player's 'immersive experience.'" Ian pursed his lips after hearing this. Only a fool would believe This explanation.
After all, they have already traveled to a real world, so why do they need to improve their immersion? And if we really want to improve the immersion, wouldn't it be more perfect to just cancel the system?
However, what Anne said at the beginning, their ban on putting AI into androids can better explain this. After all, Ian has long suspected that the organizer of the game is an advanced civilization.
It doesn't make any sense to think about these. It is more meaningful to plan the next step.
After confirming the attributes of the NPC's 'religious warrior', Ian no longer has to hide anything in front of them, nor does he need to make up stories to cover his identity change or any future plans, let alone worry about their loyalty.
How can there be such a perfect reward in the world? After learning about the setting of 'Religious Soldiers', Ian was in a good mood and looked at his two new subordinates again.
"Sir, where are we going now?" Rohr asked after seeing Ian break away from his daze.
As for why Ian was suddenly in a daze just now, neither Rohr nor Keith showed any doubts. Aren't those priests like this?