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Worm Verse Power Classifications

Mover: An ability that grants a cape enhanced speed or mobility.

Shaker: An ability with an area of effect.

Brute: An ability that grants a cape enhanced strength or durability.

Breaker : An ability that allows a cape to shift into another state.

Master: An ability that allows a cape to control others or create minions.

Tinker: An ability that allows a cape to create or alter devices with futuristic technology.

Blaster: A long-ranged, offensive ability.

Thinker An ability that focuses on information gathering.

Striker: A melee/touch-based ability.

Changer: An ability that allows a cape to alter their form or appearance.

Trump: An ability that allows a cape to manipulate powers in some capacity.

Stranger: An ability that focuses on stealth and/or infiltration.

(All powers are rated from 1 to 12 with the higher, the number, representing the more powerful the ability)