This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
The airship "Progress" had been produced in Auland's production facility in the city of Suerno. This airship had a length of 107 meters, and was a Wealth-class extravagant passenger airship.
"Progress" had two third-class passenger cabins (large shared passenger cabins), 90 second-class passenger cabins (three-person rooms), 50 first-class passenger cabins (either two-person or three-person rooms), and 20 VIP passenger cabins (10 two-person rooms and 10 single-person rooms). "Progress" had a theoretical passenger limit of 500. On average, each trip had about 340 passengers.