This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
Without doubt, the Auland Empire is a powerful country. Their royal family's White Wolf Royal Guards is indisputably an elite tier 3 light cavalry. The combined charge of 3 of these armies of Silver-rank mounted troops is unstoppable. Alright, this isn't the Underground World where Gold-rank are treated as pawns. At the very least, the military of the smaller countries that they are bordered with are unable withstand their charge.
Compared to races blessed with longevity, a human's individual fighting prowess is definitely a shortcoming. However, humans are a race that depend heavily on tools and external items to achieve victory (The White Wolf Royal Guards can only reach Silver-rank when coupled with their mounts and equipment). The so-called large countries refer to those who possess an advantage in agriculture, manufacturing, alchemy, magic, breeding livestock and the grooming of talents, that's why they are able to equip and sustain a stronger army and military power.