This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
An individual's scheme would never match up to the heavens' schemes. A scheme's success or failure depended more upon the heavens than the individual. Such cliché phrases had likely been said countless times already. But, in most typical stories, those who said death flag sentences would always die quickly.
No matter how wondrous the plan or scheme was, it would be quite easy for everything to fail for one simple reason: bad luck. For instance, if you met with a youth who just left his village… What, you're saying that an inexperienced youth who left his village for the first time wouldn't be scary at all? Ha, just watch the gears of fate turn. Perhaps that youth who had just worked as a tavern server recently would soon become the next main character of a legend.