This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
From a certain standpoint, the battle between Conservation and myself was a classical battle between mages.
Carefully observing the enemy, testing attacks that were more about leaving no chance for reprisal rather than succeeding, looking for any minute signs of weakness, defending against potential enemy attacks and scouts, and repeating this cycle over and over. And of course, there were also sudden attacks that were more than capable of turning into the final killing blow.
That was why a battle between mages would usually be quite boring to watch. Both mages would typically first start by summoning cannon fodder, then cast defensive spells so that they wouldn't die. Only then would they begin testing attacks against the enemy, or begin by destroying all of the enemy mage's cannon fodder, or attempt to break through the enemy's defenses. The first mage who exposed their own weakness would be the loser.