This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
A sacred silver light engulfs the entire city. In the Great Judgement, the Seafolk who are busy annihilating the remaining Auland forces finally meet with trouble.
Along with Krose’s declaration to judge, a silver pillar of light emits rays of light that represent Order. Every invader who had turned red from the Judgement would be struck by a ray of light and restrictions would be forced upon them by the Power of Law.
Depending on their crimes, some of them would have their area of movement restricted, some of them would have their weapons confiscated, some of them would be shackled and some of them would find themselves sanctioned by all three.
There are multiple kinds of shackles. The most commonly seen one is the handcuffs. For those whose crimes are severe, leg irons would be added. For those who went too far, it isn’t impossible for their entire body to be laden with heavy metal balls.