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Experimental Log of the Crazy Lich

This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.

Angry Squirrel · ファンタジー
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841 Chs

Castle Defense

編集者: Pranav

During the middle ages of my former world, fortresses and castle walls were considered the penultimate defenses of their time, but due to the eventual development of modern technology, they fell into disfavor and became nothing more than teardrops in history.

Aerial bombings, long-distance artillery, large-scale weapons of mass destruction, and iron tanks that could forcefully break through walls all caused these immovable barriers to become obsolete. That was why these historical places of legend, which had been so significant in wars of past, were opened to the public as scenic tourist spots in a relatively more peaceful era.

"The times will change, and with the emergence of new technology and species, the old maxims of battle will be nothing more than garbage. Even the strongest fortresses will become nothing more than scenic locations in the end."