This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
After a battle began, oftentimes it would be a competition between who made more preparations. Those who immediately fought without preparations would almost always die rather pitifully.
This alliance battle was obviously no rushed battle.
Several countries were working together, and had established a unified command center. The command center also oversaw two major battles in east and west that simultaneously kept the enemy forces busy. Auland's fleet then acted as protection to allow the Mage Country's main forces to land here.
The humans' most desired final combat situation was basically a pincer attack that gradually forced back the enemy and broke through Asolivis to eliminate those damned Dimensional Doors.
Such a major undertaking involving several countries and species wouldn't possibly be decided over a few teatime chats at Bardi. Even one month's worth of preparation would be insufficient. I figured that they had been preparing for over a year.