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Classes (Auxiliary Content)

=====Due to publishing through a non-exclusive contract, I cannot create multiple volumes to divide the auxiliary content from the story volumes.=====

=====Thank you for your patience.=====

=====HUMAN CLASSES=====

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BUTLER

Lanter's Ultimate Art: Remains of the Day. Requires three of a number of triggers to activate, though has some passive effect even while inactive.

Examples of triggers: the master's estate is damaged, the master's property is stolen, and the master or one of his guests is harmed. Allows the user to manipulate time and space within the mansion, depleting a store of saved-up time. Is much less effective when other creatures focus on the user's presence.

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HIRELING

Servant class. Gains appropriate stat boosts when the user's boss asks them to perform a specific task, such as, "Move that chest" or, "Defend me."

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MAGE

Basic magic user. 1d6 Hit Die.

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ROGUE

Basic stealth-based Martial class. 1d6 Hit Die.

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SWORDSMASTER

Sir Azarah's custom Martial class. He wears four swords.

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WARRIOR

Basic Martial class focusing on survivability and versatility. 1d8 Hit Die.

Known Weapon Arts: Crippling Blow, Disarm, Horde Breaker.

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=====MONSTER CLASSES=====

DWARF

Darkvision. 1d8 Hit Die.

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ORC

Can sunder opponents' armor. 1d8 Hit Die.

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DEMON

Huge EXP penalty, but gains permanent stat increases upon killing creatures.