In "Eternal Chivalry," the visual and audio effects of sending pigeons (messages) were objectively present and did not shift with the subjective will of the players.
That is to say, they could not be hidden!
Under normal circumstances, with the common level of perceptiveness among players, casually sending and receiving pigeons could easily expose one's whereabouts.
Therefore, when players needed to conceal their movements or secretly infiltrate, they would typically choose to temporarily turn off the communication feature to reduce the risk of exposing their tracks.
However, today's situation was different.
Below, the battle was raging intensely, and naturally, no one could notice whether there were any sounds of flapping wings from pigeons above the rooftops.
They were simply drowned out by the clashing of weapons and the shouts and cries of the lobby!