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Desire Games

This Novel was able to win bronze for #220 WPC. Thanks for supporting this novel by reading. 20XX of September 29 Twenty percent of the adult population received a message that the majority of people ignore. Adults are around 20 years old up to 69 years old. [Shall We Play a Game? If you win, your wish will be granted. However, if you lose, you will perish. Begins in 3 days] When people receive the message, it takes many forms. Some people get it via text or chat. Some people get an email, while others get a physical letter. Unfortunately, many people did not take it seriously and were caught off guard when they were placed in the Desire Game. That causes only 10% of the adults that receive the message to survive the games in the first game. So it had a nickname: the Death Wish Game. Because they can choose a price from the Desire Games' Wish List. Of course, the quality of the Wish List will depend on the level of the Gamer. People who were invited to join the Desire Games must play a game for a solo category once a month. In which humans expressed their dissatisfaction with the lack of additional categories in the Desire Games. It was later revealed that everyone was taken aback. It was a disaster for the first few years of the Desire Games, causing a 60% decrease in the human population. Because only adults can participate in the Desire Games, the population has recovered. Younger children have more time to prepare and grow. The Desire Games only spent 20% of the world's total population per year. They also send it three days ahead of time. So, as long as the Gamer is prepared, they have a good chance of surviving. It was a big mystery who was behind the Desire Games. Many lost interest to know the reason the Desire Games exists. But one thing is for sure it made the whole world upside down. You do want to play a game? Will you accept an invitation if you give one?

PattyBu · ゲーム
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56 Chs

Chapter 18 - Obstacle Race

Alex and Xela finally made it to the first level. They were both aware that it was an obstacle course.

Many Gamers are already ahead of them, as they can see in front of them.

Alex felt glad to see a familiar obstacle race track in front of him.

"It's a good thing we guessed right," Alex added.

"Yes," Xela responded, motioning Alex to follow him while seeing how to accomplish it.

Alex nodded, aware that time is of the essence.

The first challenge was the Barbed Wire Crawl.

They practiced this one because it was one of the most common in obstacle racing.

But that doesn't imply it was simple. This game's barbed wire was more jagged.

It worked to Alex and Xela's benefit that one of them was a healer.

Alex kept a careful eye on Xela and would occasionally heal her.

Alex discovered that it is easier to repair minor injuries than major ones.

Both of them benefit from the healing frequency. Because Alex's healing ability is ineffective on others, he healed himself in the process.

It also aids the two in maintaining optimum endurance.

Monkey Bars is the next obstacle course.

It was the most usual obstacle course; the only distinction was that it was 100 meters long and had a pointy object beneath it.

Alex and Xela agreed to take things slowly and use Alex's healing ability to regain endurance.

Following that comes the Inverted Wall.

It was a significant shift for all players.

Other gamers note Alex and Xela's good collaboration.

They attempted to derail them. However, Alex notices it and alerts Xela.

"We need long-range strikes," Alex told Xela.

"Yes, we need it," Xela answered, pondering whether a weapon with magical abilities would be advantageous to both of them.

Then came a succession of seven-foot walls. There were 20 of them in a straight line with considerable space between them.

Xela proposes using two strategies to be quick while also conserving energy.

"Technique one — run towards the wall and thrust your body upwards with your leading foot." Swing your arm upwards to get momentum, then muscle yourself up and use your body weight to tip over the wall. In parkour, this is referred as to as a wall pass." Xela elaborated.

"All right, I'll watch you do it," Alex said.

Xela performed a demonstration for Alex. After that, Alex does it.

"All right, next," Alex said.

"Good, Technique 2 – utilize three points of touch," Xela said.

"With both of your arms, grab the top of the wall. Bring your leading leg up to hook it at the top of the wall while jumping up and progressing upwards. Then, using these three points of contact, make your way over. This strategy is a dependable way to cross that also saves energy." Xela elaborated.

"I've conquered the Seven Foot (or other height variation) Wall in practically every obstacle run I've participated in." I've also gotten over the wall while carrying a rifle and wearing a regular vest (when in the army). Performing the first technique is tough with the slung-on riffle as an impediment. But I was able to overcome the challenge by using a variety of techniques." Xela elaborated.

"So the aim is to alternate it every time or every 5 because there are 20?" Alex inquired.

"That's an excellent idea, let's play 5 on 5," Xela shouted as she dashed to the foot walls.

Other players remark that Alex and Xela have efficient strategies for overcoming hurdles.

Most of them limit their attacks to two. Instead, students follow and learn two strategies that they can use to their benefit.

Alex noticed it and urged Xela to ignore them and compel them to complete the first level in a shorter amount of time.

The 'A' Frame Cargo Net came next.

It was slick, and many of the Gamers and their companions died as a result. Others may be fortunate.

Unfortunately, they lack healing skills and the capacity to go forward.

The next task was Sandbag Carry, which required carrying 5 kg.

It was simple to look at, but caring for a large device during a long-distance trip is difficult. It takes a significant toll on the majority of gamers.

Nex was a mud pool with a twist; you had to move quickly there.

They must not stop or they will sink. So Alex and Xela had no choice but to escape as fast as they could.

They simply regain their vitality afterward. It was difficult for the other Games.

It was advantageous for some Gamers who possessed skills that allowed them to easily overcome the impediment.

Then came the Ice Bath and the Warm Bath.

Other gamers thought it was simply because it had fewer physical needs. They are never mistaken in their beliefs.

This is a true test of mental and physical toughness. The impact of striking the ice water is tremendous, and your body will be shocked by the quick temperature shift.

The worst thing to do after that is to take a warm bath. It causes your body to be perplexed by the quick shift in the body.

In this section of the obstacle course, many people were eliminated. Because of this, their bodies shut down and they fainted.

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