The giant race has only one territory because their population is far smaller compared to other races. They are one of the longest living being. This also affect them to procreate.
Their territory is also the smallest. Even though they are technically one of the strongest races, they are considered subordinates of the elves.
They rarely engage in wars and spend most of their time eating, brawling and sleeping. Their empire is called the Visala Empire. They live near Elven Empire and help them when needed.
Giants are worriers in nature. When provoked they will fight without any fear. When they don't have anything to do they would fight among themselves to hone there skills against each other.
The Holy Beast Empire: It is the main empire of the furries, with several subordinate kingdoms under its rule. One of the battle oriented kingdom in Evergreen. They are the people who battle the most with demons.
Leadership among the furries is determined by strength, as the strongest member of the race becomes the emperor. Anyone can challenge the emperor to a duel and, if victorious, claim the throne. This empire values strength above all else, and they believe the strong are always right.
The last major empire is said to have been founded by a dragon, and it is called the Silver Empire. It is one of the freest Empires in the world and is often referred to as the "Adventure Empire." This empire is the birthplace of the Adventurer's Guild and is home to a wide variety of races. Who come from various places.
The capital of the Silver Empire is home to one of the largest and strongest dungeons in the world, known as the Dragon's Den.
Many adventurers come to conquer the dungeon, making it one of the most attractive places in the empire. The emperor of the Silver Empire is rumored to be one of the highest leveled individuals in the world, sitting at level 1000 and Tier 9.
It is known that after every 100 levels, a person advances to a higher Tier. As leveling up becomes more difficult with progress, anyone who reaches tier 9 is considered a very strong individual.
Tier 9 level 1000 mean reaching the pinnacle of mortal realms. One step farther and one can ascend to the mysterious Divine Realm.This is the dream of every top expert. But in the recent millenniums there were no-one who have ascended.
This is why Tier 9 is now regarded as the highest peak of mortals. To progress beyond that, one must obtain divinity, shedding the mortal coil to gain a divine body and head, thus entering the higher realms known as the Gods' Realm.
At this level, experience points (EXP) no longer help one advance, and further progress requires finding a personal path to divinity. Another way to ascend is to earn a divine head as a reward, but to do so, one must enter a divine level dungeon.
These dungeons are ruled by dungeon masters who have already ascended to the God Realm, and thus, their dungeons should have also ascend into the Divine realms. Even if one find one in the Mortal realm, the chance's of getting a suitable divine head is very tough.
The Silver Empire allows the dungeons in there capital to exist, is to help them evolve into divine dungeons. The emperor of the Silver Empire, along with other top level experts, currently following this approach.
There are about nine of these peak experts in the world, each controlling one of the seven strongest dungeons. These dungeons form the foundation of power for the seven great empires, helping them maintain their dominance for thousands of years.
The Silver Empire is the strongest of all, partly because it has three of these top-level experts. This is also why its dungeons are considered the most powerful.
Among the nine peak experts are the first emperor of the Acron Empire, the Demon Emperor, the grand elder of the Elven Empire, the former emperor of the Holy Mountain Empire, the grand elder of the Giant Empire, and the former emperor of the Beast Empire. These experts have retired to seclusion, leaving the day-to-day affairs to the next generation, but they remain ready to act if their empires face existential threats.
The last two individuals to reach this level are relatively younger than the others. Known as the Sword Saint who was a High Human (A Race that evolve from human) and the Great Sage who was an Elf, they attained this status within the last 50 years.
Both were renowned SSS-ranked adventurers who explored the depths of the Dragon's Den, and rumors suggest that anyone who can survive and reach the dungeon's deepest levels may attain their level of strength.
This is why so many people join the Adventurer's Guild and become dungeon divers. Not only are the dungeons filled with danger, but the rewards are also highly attractive, drawing adventurers despite the constant risk of death.
Ron absorbed this information, about the history of this world. He realized just how vast, complex, deep and dangerous this new world was. Even then the thought of exploring such a diverse and dangerous place thrilled him.
"Well, this is definitely more than I expected... but it's perfect!" Ron said, a smile creeping onto his face. "It's time to start building my dungeon and carving out my place in this world."
There were many things Ron needed to do and even more he needed to learn, but he wasn't in a hurry. He would discover what he needed to know in time, and time was something he had plenty of. This was one of the advantages of having an extra heart—the dungeon core.
Because of the dungeon core, every Dungeon Master must be extremely cautious. They must protect it at all costs.
However, despite the challenges that came with it, there were also significant benefits. Due to the core's life-linking ability, the Dungeon Master's lifespan was shared with the core, granting them immortality, but only for lifespans. This is why Dungeon Masters are said to have infinite lifespans.
Even when adventurers discover new dungeons, they don't always destroy the cores. Guild policy dictates that new dungeons must be reported to the Adventurer's Guild instead.
This has made adventuring one of the most lucrative professions, as adventurers frequently explore the wilderness in search of new dungeons to claim rather than destroy them.
While destroying a dungeon core grants some unique skills and items, an intact dungeon holds far greater values than the destroyed one's. Many adventurers choose to sell newly discovered dungeons because, in their early stages, they are easier to defeat and more it was more profitable that way.
But it was very difficult for the new Dungeon masters, if there dungeon was found before they fully established themselves.
Even though every new Dungeons are granted a 30-day protection period during which no one can enter there dungeons, giving Dungeon Masters time to establish their defenses.
Additionally, there are regulations in which allowed the dungeon to set level restrictions based on its strongest monster. They can also limit the number of people allowed in a party, ensuring that Dungeon Masters aren't overwhelmed by large groups of invaders.
These safeguards make it easier for a new dungeon to grow and for its master to pass the beginning period. But there could always be some exception. If a dungeon master increase there level prematurely and have low stats beginner monsters. Then they are easy to destroy by a well prepared team.
However, even with these safeguards, any Dungeon Master who isn't cautious or becomes too arrogant risks being overwhelmed. As adventurers gather in increasing numbers, even the most well prepared dungeon can be overrun.
Many Dungeon Masters are eliminated early from the competition due to underestimating the there opponent and overconfident in themselves.