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Beyond the Code: The Path of Jared

Meet my three main characters: Jared: Betrayed and killed, Jared reincarnates into another world in the body of a person with the same name. Victoria: Jared’s maid, who has always been his strong supporter in this new life of his. Atlas: A native of the world, reborn a year before a great cataclysm hit her world. Atlas dives into the VR game Self-Actualization in hopes of changing the fate of her world. Victoria joins the game at the behest of her master, and Jared joins the game because he loves VR games. With the world hinging on these three, and only one of them knowing the future outcome, how will the world be saved? Will Jared care to save the world after his betrayal? Will Victoria unknowingly soften Earth’s Jared’s heart? Read to find out what thrilling adventures these characters may find themselves in. Copyright (2024) by (Krasvania). All rights reserved.

Krasvania · ゲーム
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23 Chs

Chapter 21: Balancing the Temporal Scales

Part 3: Balancing the Scales

Objective: Correcting time might have unintended consequences. Victoria needs to balance the outcomes.

Victoria's efforts to correct the anomalies in time have not gone unnoticed.

While she has successfully repaired the Temporal Loom and stabilized the immediate disruptions, she soon realizes that altering time has ripple effects that could destabilize the future.

She must now embark on a new quest to balance these outcomes, using her Whispers of Tomorrow ability to predict and adjust the future repercussions of her actions.

Victoria nodded, her determination unwavering. She knew that to protect the flow of time, she needed to uncover the root cause of the anomaly and prevent further disruptions.

The Guardians bestowed upon her a temporal artifact—a Chrono Compass—that would aid her in tracking down the source of the anomaly.

With the Temporal Loom stabilized and the Threads of Time securely in place, Victoria set out on the next leg of her journey.

Guided by the Chrono Compass and armed with her Temporal Reversion ability, she was ready to face whatever challenges lay ahead.

Her quest to repair the weave of time had only just begun, and she was determined to see it through to the end.

Victoria's first stop is the Whispering Grove, a mystical forest where the very air is filled with the echoes of potential futures.

Here, she hones her Whispers of Tomorrow ability, learning to listen to the subtle cues and whispers that hint at the outcomes of her actions.

The grove is a place of deep reflection, where she confronts the consequences of her previous interventions and starts to understand the delicate balance required to maintain temporal stability.

With her newfound mastery of Whispers of Tomorrow, Victoria begins to see the intricate web of cause and effect that her actions have created.

She learns that even the smallest change can have far-reaching consequences. Using this ability, she can glimpse potential futures and make informed decisions to steer events toward the most stable outcomes.

Victoria's journey takes her to various points in time where her previous actions have caused disruptions. She must carefully adjust these events, using her Temporal Reversion ability in conjunction with Whispers of Tomorrow to make precise corrections. This delicate work involves:

Preventing Conflicts: In one timeline, her actions have inadvertently sparked a conflict between two powerful factions. Victoria must mediate and find a resolution that maintains peace without causing further instability.

Restoring Balance: In another timeline, an important historical figure has been erased due to a temporal anomaly. Victoria must find a way to restore this person to their rightful place without unraveling other events.

Securing Alliances: She discovers that certain key alliances in the past were disrupted. By subtly influencing events, she ensures these alliances form correctly, preserving the balance of power and stability in the future.

As she works to balance the scales, Victoria encounters temporal beings—entities that exist outside the normal flow of time.

Some are benevolent, offering guidance and wisdom, while others are malevolent, seeking to exploit the instability for their gain. Victoria must navigate these encounters, using her skills and the Chrono Compass to gain the upper hand.

Victoria's journey culminates in a critical moment where she must make a final, decisive adjustment to the timeline. The Chrono Compass leads her to a pivotal event—the origin of the anomaly itself.

Here, she faces a choice: a single action that will either stabilize the entire timeline or plunge it into chaos.

Rewards for Balancing the Scales

Temporal Harmony: An advanced ability that enhances Victoria's control over time, allowing her to create zones of perfect temporal stability where no anomalies can occur.

Eternal Echo: A powerful artifact that grants Victoria the ability to communicate with her future self, gaining insights and knowledge from timelines yet to come.

Chrono Resonance: A unique resonance with the Temporal Loom, enabling Victoria to draw upon its power to amplify her temporal abilities during critical moments.

Allies of Time: Gaining the respect and support of temporal beings who pledge to aid her in future endeavors, providing guidance and assistance when needed.

With the timeline balanced and stability restored, Victoria emerges stronger and wiser. She understands that her journey is ongoing, and the quest to protect the flow of time will always present new challenges.

But with her abilities, artifacts, and allies, she is prepared to face whatever the future holds. The fate of multiple worlds rests in her hands, and she is ready to safeguard the delicate weave of time.

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A day passed in the game, and Jared decided to take a break. He logged out, took a shower, and then went downstairs to find some food.

He was grateful to see a sticky note on a pot on the stove from Victoria, saying that she had made dinner. A flutter of warmth filled his stomach from Victoria's thoughtful actions.

The next morning, he logged back into the game, curious about where his journey would take him.

The previous day, he had completed an early access quest and learned some alarming news. He hadn't thought much about it then, but now that he was back in the game, he wondered if the vision was correct.

Could the game impact the real world? If so, it would be like the novels he had read in his previous life on Earth.

Determined, he decided that he should become as powerful as possible, along with his pet companions and mount.

He decided to visit the pawnshop owner first. Entering the pawnshop, he asked Ralph, "Do you happen to have a map of that hidden village where the land and sea meet?"

Maslow's Law was thinking of utilizing his skills to the best of his abilities. Most of his skills were not combat-based, but he had acquired some great ones he could further develop.

Ralph turned around, dug a bit, and took up a dusty map. "Here!" He said, "I hope you gain much out of it."

Maslow's Law asked before leaving, "What can I do with prestige points?"

Ralph laughed, "You can buy anything with it. Go to the administrative office and they will inform you what you can buy with the amount you hold."

Maslow's Law thanked Ralph and headed to the administrative office. The building's majestic architecture, constructed from enchanted ancient stones, glowed faintly with protective wards.

The grand, arched doorway was adorned with intricate carvings of mythical creatures and legendary scenes. A sign read "Office of Governance and Arcane Affairs."

At the administrative office, visitors are greeted by a spacious reception area with polished marble floors and walls lined with historical tapestries.

A large, enchanted chandelier casts a soft, ambient light. The receptionist, an elf, sits behind a grand wooden desk covered in scrolls, quills, and an enchanted ledger that automatically records visitors' details.

Maslow's Law approached the elf receptionist and asked, "Good day, I received 1000 prestige points. Could you please tell me what I can do with them?"

Alarmed by the number, the elf receptionist quickly stood up and said, "Please follow me this way, sir ….?"

"Maslow's Law," he stated.

She led him to a private room, then sat down to discuss his points. "To confirm, you have 1000 prestige points, correct?"

Maslow's Law nodded in agreement.

"First, let me introduce myself. My name is Selena. With 1000 points, you can acquire a fief as large as 1,300 square kilometers."

Maslow's Law's eyes widened, and his mouth dropped open as he thought, "That's the size of a small modern country. How is that possible?"

Selena pulled out a map and displayed various fiefs, ranging from small to large. While examining it, Maslow's Law noticed a section that resembled the old map he had received. Without hesitation, he chose that fief.

Selena's expression briefly showed displeasure before she composed herself and said, "Mr. Law, that fief is overrun with many dangerous creatures from both land and sea. I suggest you choose this one instead. It's the same size, has a large population, and is ready for immediate use."

Maslow's Law shook his head and said, "I'll handle it, but this is the one I choose."

Selena withdrew the documents from her space ring, filled in the details, and asked Maslow's Law to sign.

He signed it and prepared to set off on his next adventure.